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	<title>Comments for Warcraft III World Editor Tutorials Map Making Help Blog</title>
	<atom:link href="http://www.3ice.hu/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3ice.hu/blog</link>
	<description>Warcraft III World Editor</description>
	<pubDate>Sat, 25 Apr 2026 16:59:31 +0000</pubDate>
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		<title>Comment on Introduction by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/intro/#comment-2294</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Wed, 11 Mar 2026 17:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=1#comment-2294</guid>
		<description>The blog is finally back up after some more weeks of downtime. The problem was a php version number bump over at 3ice.hu which also incorrectly affected 3ice.hu/blog - I mean it makes sense that it would but I totally didn't expect it to. - I really should have used a subdomain instead of a subfolder... --3ICE</description>
		<content:encoded><![CDATA[<p>The blog is finally back up after some more weeks of downtime. The problem was a php version number bump over at 3ice.hu which also incorrectly affected 3ice.hu/blog - I mean it makes sense that it would but I totally didn&#039;t expect it to. - I really should have used a subdomain instead of a subfolder&#8230; &#8211;3ICE</p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Corristo</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2293</link>
		<dc:creator>Corristo</dc:creator>
		<pubDate>Mon, 09 Feb 2026 15:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2293</guid>
		<description>Hello ICE3!

We worked on the Lords of Europe map if you remember.

Let me know if you are still active and willing to help.

Corristo</description>
		<content:encoded><![CDATA[<p>Hello ICE3!</p>
<p>We worked on the Lords of Europe map if you remember.</p>
<p>Let me know if you are still active and willing to help.</p>
<p>Corristo</p>
]]></content:encoded>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Mugimiya</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2263</link>
		<dc:creator>Mugimiya</dc:creator>
		<pubDate>Tue, 12 Sep 2023 04:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2263</guid>
		<description>^
thanks for reply me but this version still exceeds 300k lines
I mean I can give you some tips if you can help me, because I really appreciate it :), I can't beleive it's about 14 years but you still here omg</description>
		<content:encoded><![CDATA[<p>^<br />
thanks for reply me but this version still exceeds 300k lines<br />
I mean I can give you some tips if you can help me, because I really appreciate it :), I can&#039;t beleive it&#039;s about 14 years but you still here omg</p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by 3ICE</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2262</link>
		<dc:creator>3ICE</dc:creator>
		<pubDate>Wed, 06 Sep 2023 12:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2262</guid>
		<description>Wouldn't say it was "work".
Isn't mine, I just uploaded a copy of it.
What are we negotiating about?

http://download.3ice.hu/wc3mapoptimizer5unlim.zip</description>
		<content:encoded><![CDATA[<p>Wouldn&#039;t say it was &#034;work&#034;.<br />
Isn&#039;t mine, I just uploaded a copy of it.<br />
What are we negotiating about?</p>
<p><a href="http://download.3ice.hu/wc3mapoptimizer5unlim.zip">http://download.3ice.hu/wc3mapoptimizer5unlim.zip</a></p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by CollingZab</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2261</link>
		<dc:creator>CollingZab</dc:creator>
		<pubDate>Wed, 06 Sep 2023 04:55:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2261</guid>
		<description>Hi do you still work here?
I need your wc3 map optimizer with more limit line in JASS
currently have 300k limit but I need at least 500k
negotiable</description>
		<content:encoded><![CDATA[<p>Hi do you still work here?<br />
I need your wc3 map optimizer with more limit line in JASS<br />
currently have 300k limit but I need at least 500k<br />
negotiable</p>
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		<title>Comment on Do Nothing is EVIL! by 3ICE</title>
		<link>http://www.3ice.hu/blog/do-nothing-is-evil/#comment-2259</link>
		<dc:creator>3ICE</dc:creator>
		<pubDate>Sun, 05 Mar 2023 22:46:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=261#comment-2259</guid>
		<description>Sure, timing in any programming language works like this:

Start a timer or note down the current milliseconds / tick count.

Start a loop, one million iterations should give accurate results.

Call the function many, many times!

Stop the timer or subtract tick count from the one you saved.

Divide the difference by the iterations.</description>
		<content:encoded><![CDATA[<p>Sure, timing in any programming language works like this:</p>
<p>Start a timer or note down the current milliseconds / tick count.</p>
<p>Start a loop, one million iterations should give accurate results.</p>
<p>Call the function many, many times!</p>
<p>Stop the timer or subtract tick count from the one you saved.</p>
<p>Divide the difference by the iterations.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Do Nothing is EVIL! by M.M</title>
		<link>http://www.3ice.hu/blog/do-nothing-is-evil/#comment-2258</link>
		<dc:creator>M.M</dc:creator>
		<pubDate>Sat, 04 Mar 2023 15:27:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=261#comment-2258</guid>
		<description>Hi, First of all I'm sorry for 10 year old thread bump, But may I ask how did you managed to calculate those results?
I really need to measure executing time of a trigger coded in various styles/methods to choose what's the best form of it.
A response would be a BIG help! Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hi, First of all I&#039;m sorry for 10 year old thread bump, But may I ask how did you managed to calculate those results?<br />
I really need to measure executing time of a trigger coded in various styles/methods to choose what&#039;s the best form of it.<br />
A response would be a BIG help! Thanks in advance.</p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by merciless</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2224</link>
		<dc:creator>merciless</dc:creator>
		<pubDate>Sat, 26 Jun 2021 01:08:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2224</guid>
		<description>yo you still deprotect maps for money? I need some help

&lt;span style="color:blue"&gt;Edited by 3ICE: Yes, I am still working on maps and deprotection.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>yo you still deprotect maps for money? I need some help</p>
<p><span style="color:blue">Edited by 3ICE: Yes, I am still working on maps and deprotection.</span></p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Wc3player</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2223</link>
		<dc:creator>Wc3player</dc:creator>
		<pubDate>Sat, 29 May 2021 13:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2223</guid>
		<description>Hello, can you please de-protect this map for me. Here is the link, I will pay your rate. Thanks
https://www.epicwar.com/maps/308720/

&lt;span style="color:blue"&gt;Edited by 3ICE: Work on Holy War: Anniversary 1.32a has begun.&lt;/span&gt;
</description>
		<content:encoded><![CDATA[<p>Hello, can you please de-protect this map for me. Here is the link, I will pay your rate. Thanks<br />
<a href="https://www.epicwar.com/maps/308720/">https://www.epicwar.com/maps/308720/</a></p>
<p><span style="color:blue">Edited by 3ICE: Work on Holy War: Anniversary 1.32a has begun.</span></p>
]]></content:encoded>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Killian</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2222</link>
		<dc:creator>Killian</dc:creator>
		<pubDate>Thu, 27 May 2021 14:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2222</guid>
		<description>Hi sir can you please de-protect a map for me please, here is the download link
https://www.epicwar.com/maps/313803/

&lt;span style="color:blue"&gt;Edited by 3ICE: Work on Custom Hero Survival Z2.6 M9.8.14 has begun.&lt;/span&gt;
</description>
		<content:encoded><![CDATA[<p>Hi sir can you please de-protect a map for me please, here is the download link<br />
<a href="https://www.epicwar.com/maps/313803/">https://www.epicwar.com/maps/313803/</a></p>
<p><span style="color:blue">Edited by 3ICE: Work on Custom Hero Survival Z2.6 M9.8.14 has begun.</span></p>
]]></content:encoded>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Cal1991</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2221</link>
		<dc:creator>Cal1991</dc:creator>
		<pubDate>Sat, 03 Apr 2021 19:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2221</guid>
		<description>Good afternoon,

Not sure if you're still providing technical help. I've gotten back into playing warcraft 3 after reforged, I'm trying to recover one of my maps that I previously used your optimizer on, I don't have an unoptimized version anymore.
Willing to pay if needed.

Please email me if you're interested, I won't be checking this comment thread often. Thanks in advance.

&lt;span style="color:blue"&gt;Edited by 3ICE: Message sent. &lt;strong&gt;Optimizer is not mine.&lt;/strong&gt;&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Good afternoon,</p>
<p>Not sure if you&#039;re still providing technical help. I&#039;ve gotten back into playing warcraft 3 after reforged, I&#039;m trying to recover one of my maps that I previously used your optimizer on, I don&#039;t have an unoptimized version anymore.<br />
Willing to pay if needed.</p>
<p>Please email me if you&#039;re interested, I won&#039;t be checking this comment thread often. Thanks in advance.</p>
<p><span style="color:blue">Edited by 3ICE: Message sent. <strong>Optimizer is not mine.</strong></span></p>
]]></content:encoded>
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		<title>Comment on How to download Warcraft III (Legal if you have a CD key) (Illegal if you don&#039;t) by E. H.</title>
		<link>http://www.3ice.hu/blog/download-warcraft/#comment-2218</link>
		<dc:creator>E. H.</dc:creator>
		<pubDate>Wed, 31 Mar 2021 05:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=347#comment-2218</guid>
		<description>Hi there. I would like to play Warcraft online.
I saw that to play online I need to own legally the classic ROC&#38;TFT to play Warcraft reforged classic (which is the reforged but stripped down, without the new stuff and etc).
Do you happen to have any key to sell? Or maybe a keygen?
Best regards.

--

Hi there. Do you happen to have any ROC&#38;TFT keys left to sell? Or maybe a keygen?
I want to play online and I saw that it’s possible to legally own the classic version and then play the Warcraft reforged classic (which is a stripped down version of the full reforged for the classic owners)

--

Also. Can you change the name of the comment above please? It’s my private name and stupid chrome put it the automatically

&lt;span style="color:blue"&gt;Edited by 3ICE: Sure. Initialized your name, messaged you about key sale.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Hi there. I would like to play Warcraft online.<br />
I saw that to play online I need to own legally the classic ROC&amp;TFT to play Warcraft reforged classic (which is the reforged but stripped down, without the new stuff and etc).<br />
Do you happen to have any key to sell? Or maybe a keygen?<br />
Best regards.</p>
<p>&#8211;</p>
<p>Hi there. Do you happen to have any ROC&amp;TFT keys left to sell? Or maybe a keygen?<br />
I want to play online and I saw that it’s possible to legally own the classic version and then play the Warcraft reforged classic (which is a stripped down version of the full reforged for the classic owners)</p>
<p>&#8211;</p>
<p>Also. Can you change the name of the comment above please? It’s my private name and stupid chrome put it the automatically</p>
<p><span style="color:blue">Edited by 3ICE: Sure. Initialized your name, messaged you about key sale.</span></p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by skydawg</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2206</link>
		<dc:creator>skydawg</dc:creator>
		<pubDate>Tue, 29 Dec 2020 01:34:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2206</guid>
		<description>Bro i will give you 100 dollars to deprotect 3 maps. Please help me. thanks

 skydawg January 3rd, 2021 at 1:57 am
yo man need ur help! will pay money.

 skydawgJanuary 3rd, 2021 at 1:57 am
please log on!

 skydawg January 3rd, 2021 at 1:58 am 
Im sorry for spamminmg but i really need your help and i will pay!!

 skydawg January 3rd, 2021 at 1:58 am
please respond bro!

&lt;span style="color:blue"&gt;Edited by 3ICE: Message sent.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Bro i will give you 100 dollars to deprotect 3 maps. Please help me. thanks</p>
<p> skydawg January 3rd, 2021 at 1:57 am<br />
yo man need ur help! will pay money.</p>
<p> skydawgJanuary 3rd, 2021 at 1:57 am<br />
please log on!</p>
<p> skydawg January 3rd, 2021 at 1:58 am<br />
Im sorry for spamminmg but i really need your help and i will pay!!</p>
<p> skydawg January 3rd, 2021 at 1:58 am<br />
please respond bro!</p>
<p><span style="color:blue">Edited by 3ICE: Message sent.</span></p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by miru</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2205</link>
		<dc:creator>miru</dc:creator>
		<pubDate>Sat, 26 Dec 2020 04:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2205</guid>
		<description>Hello, i need help deprotecting a map please. i was told I would have to pay 10 dollars. Can you help me? Thanks. I have a few maps to de-protect that I would gladly paypal you for. Thank you.

&lt;span style="color:blue"&gt;Edited by 3ICE: Message sent.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Hello, i need help deprotecting a map please. i was told I would have to pay 10 dollars. Can you help me? Thanks. I have a few maps to de-protect that I would gladly paypal you for. Thank you.</p>
<p><span style="color:blue">Edited by 3ICE: Message sent.</span></p>
]]></content:encoded>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by skydawg</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2198</link>
		<dc:creator>skydawg</dc:creator>
		<pubDate>Wed, 09 Dec 2020 20:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2198</guid>
		<description>bro i sent you the money on ur paypal where u at

skydawg December 15th, 2020 at 9:26 am
hello im looking to deprotect a map, can you help?

Sky December 16th, 2020 at 8:23 pm
Hello, is anyone here? I need help deprotecting a map please, thank you

skydawg December 21st, 2020 at 7:55 pm
yo bro i need help to deprotect a map i will pay double, triple your rate just please log on and help meh !

&lt;span style="color:blue"&gt;Edited by 3ICE: Message sent.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>bro i sent you the money on ur paypal where u at</p>
<p>skydawg December 15th, 2020 at 9:26 am<br />
hello im looking to deprotect a map, can you help?</p>
<p>Sky December 16th, 2020 at 8:23 pm<br />
Hello, is anyone here? I need help deprotecting a map please, thank you</p>
<p>skydawg December 21st, 2020 at 7:55 pm<br />
yo bro i need help to deprotect a map i will pay double, triple your rate just please log on and help meh !</p>
<p><span style="color:blue">Edited by 3ICE: Message sent.</span></p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2189</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Mon, 07 Dec 2020 05:59:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2189</guid>
		<description>Long time no see. Hehe. I once again need a map deprotected. 
I need to be able to edit it and change a few things. I will pay like last time.
Here is the link.  Please send me the deprotected map download when you are done. Thank you ice, the cool Hungarian 
https://www.epicwar.com/maps/306809/

December 7th, 2020 at 7:19 pm
You still there or what XD. I’m the guy we played on the lotr risk maps with

December 7th, 2020 at 11:30 pm
Jehz anyone home? XD. If you can get on and do this sometime today I can give u a tip

December 8th, 2020 at 9:46 pm
Anyone have this guys contact info? O.o

&lt;span style="color:blue"&gt;Edited by 3ICE: Message sent.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Long time no see. Hehe. I once again need a map deprotected.<br />
I need to be able to edit it and change a few things. I will pay like last time.<br />
Here is the link.  Please send me the deprotected map download when you are done. Thank you ice, the cool Hungarian<br />
<a href="https://www.epicwar.com/maps/306809/">https://www.epicwar.com/maps/306809/</a></p>
<p>December 7th, 2020 at 7:19 pm<br />
You still there or what XD. I’m the guy we played on the lotr risk maps with</p>
<p>December 7th, 2020 at 11:30 pm<br />
Jehz anyone home? XD. If you can get on and do this sometime today I can give u a tip</p>
<p>December 8th, 2020 at 9:46 pm<br />
Anyone have this guys contact info? O.o</p>
<p><span style="color:blue">Edited by 3ICE: Message sent.</span></p>
]]></content:encoded>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2188</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 05 Jul 2020 19:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2188</guid>
		<description>I don't know what you're talking about. Me? Rude?

Anyway, if I were you I'd be ashamed to be Hungarian too.

I'm a citizen of planet Earth though. No huns here.</description>
		<content:encoded><![CDATA[<p>I don&#039;t know what you&#039;re talking about. Me? Rude?</p>
<p>Anyway, if I were you I&#039;d be ashamed to be Hungarian too.</p>
<p>I&#039;m a citizen of planet Earth though. No huns here.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Running Warcraft III in windowed mode by Anonymous</title>
		<link>http://www.3ice.hu/blog/warcraft3windowed/#comment-2187</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sun, 05 Jul 2020 07:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=28#comment-2187</guid>
		<description>is work on gameranger?</description>
		<content:encoded><![CDATA[<p>is work on gameranger?</p>
]]></content:encoded>
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	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Árpád</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2186</link>
		<dc:creator>Árpád</dc:creator>
		<pubDate>Sat, 23 May 2020 16:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2186</guid>
		<description>Man, your rudeness makes me feel ashamed to be Hungarian.</description>
		<content:encoded><![CDATA[<p>Man, your rudeness makes me feel ashamed to be Hungarian.</p>
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		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2182</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 11 Apr 2020 19:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2182</guid>
		<description>Terrain AND custom items/abilities/units etc.

Scripts/war3map.j is there as an imported file. I prefer to edit that in Notepad++ / JassCraft, as opposed to TESH triggers.
But okay, I’ll see if I can magic the code directly into the trigger editor. Result won't be pretty either way, expect one huge block of text in the Custom Script section and one init trigger to call init2.

Re: this map has no triggers or jass code left. It's basically just a terrain job. I wanted the triggers with it. Do you think you can redo it with triggers?

Edit:
Okay, for whatever reason trying to use the custom script code section of the trigger editor crashes the map, so I shoved all 79k lines of code in the 3ICE/init trigger. Enjoy :)

This only works with JassHelper enabled by the way. Or JNGP 2.0 - and I've had to rename function config, function main, and InitCustomTeams. That's not perfect.

p.s.: As a result, map size went from 4.9 MB to 5.2 MB. (war3map.j file size changed from 1.9MB to 2 MB so some duplicate code needs to be removed still.)</description>
		<content:encoded><![CDATA[<p>Terrain AND custom items/abilities/units etc.</p>
<p>Scripts/war3map.j is there as an imported file. I prefer to edit that in Notepad++ / JassCraft, as opposed to TESH triggers.<br />
But okay, I’ll see if I can magic the code directly into the trigger editor. Result won&#039;t be pretty either way, expect one huge block of text in the Custom Script section and one init trigger to call init2.</p>
<p>Re: this map has no triggers or jass code left. It&#039;s basically just a terrain job. I wanted the triggers with it. Do you think you can redo it with triggers?</p>
<p>Edit:<br />
Okay, for whatever reason trying to use the custom script code section of the trigger editor crashes the map, so I shoved all 79k lines of code in the 3ICE/init trigger. Enjoy :)</p>
<p>This only works with JassHelper enabled by the way. Or JNGP 2.0 - and I&#039;ve had to rename function config, function main, and InitCustomTeams. That&#039;s not perfect.</p>
<p>p.s.: As a result, map size went from 4.9 MB to 5.2 MB. (war3map.j file size changed from 1.9MB to 2 MB so some duplicate code needs to be removed still.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2181</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Sat, 11 Apr 2020 19:33:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2181</guid>
		<description>Hey,

I just opened the map and there are 0 triggers or code left in it. It is basically just a terrain job. Do you think you could redo it and keep the trigger functionality? Even if its all in jass its okay.</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I just opened the map and there are 0 triggers or code left in it. It is basically just a terrain job. Do you think you could redo it and keep the trigger functionality? Even if its all in jass its okay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2180</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 11 Apr 2020 19:11:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2180</guid>
		<description>Profligacy_RPG_v0.92_deop_by_3ICE.w3x sent to your wc3rpgplayer email! Thank you.

Sincerely,
Daniel "3ICE" Berezvai</description>
		<content:encoded><![CDATA[<p>Profligacy_RPG_v0.92_deop_by_3ICE.w3x sent to your wc3rpgplayer email! Thank you.</p>
<p>Sincerely,<br />
Daniel &#034;3ICE&#034; Berezvai</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2179</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Sat, 11 Apr 2020 18:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2179</guid>
		<description>Sent, thanks for all the help!</description>
		<content:encoded><![CDATA[<p>Sent, thanks for all the help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2178</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 11 Apr 2020 11:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2178</guid>
		<description>Those files are indeed lost. But only because they are not referenced by other, known files. (Triggers, the w3u unit database, custom models, etc) Essentially they're like dead code, unused assets, or memory leaks. Not a problem most of the time that they are removed.

Please donate to my PayPal account:
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&#38;business=B2MNHZYJBASHN
And I'll email you the deprotected map.</description>
		<content:encoded><![CDATA[<p>Those files are indeed lost. But only because they are not referenced by other, known files. (Triggers, the w3u unit database, custom models, etc) Essentially they&#039;re like dead code, unused assets, or memory leaks. Not a problem most of the time that they are removed.</p>
<p>Please donate to my PayPal account:<br />
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=B2MNHZYJBASHN">https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=B2MNHZYJBASHN</a><br />
And I&#039;ll email you the deprotected map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2177</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Sat, 11 Apr 2020 06:17:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2177</guid>
		<description>Alright, it had become clear to me that my problem is xdep. During xdep, it says 184 files are unknown and removed. This is what causes the "deprotected" file to be corrupt and unable to be opened by any MPQ editor or WE.

I have literally tried everything I can think of over the past 3 days from completely deleting reforged to using an old computer with wc3 1.28. For whatever reason, my xdep continues to fail me. So, let me know how to get payment to you for the unprotected map.

Thanks,
Sol</description>
		<content:encoded><![CDATA[<p>Alright, it had become clear to me that my problem is xdep. During xdep, it says 184 files are unknown and removed. This is what causes the &#034;deprotected&#034; file to be corrupt and unable to be opened by any MPQ editor or WE.</p>
<p>I have literally tried everything I can think of over the past 3 days from completely deleting reforged to using an old computer with wc3 1.28. For whatever reason, my xdep continues to fail me. So, let me know how to get payment to you for the unprotected map.</p>
<p>Thanks,<br />
Sol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2176</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 09 Apr 2020 22:05:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2176</guid>
		<description>http://www.3ice.hu/blog/download-warcraft/</description>
		<content:encoded><![CDATA[<p><a href="http://www.3ice.hu/blog/download-warcraft/">http://www.3ice.hu/blog/download-warcraft/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2175</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Thu, 09 Apr 2020 20:29:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2175</guid>
		<description>I'm pretty sure I am using the reforged WE even though I haven't bought it. My WE says its version (1.32d).

I'm also pretty sure that my other problem is using the reforged WE for the current patch. I haven't needed a previous WE for many years so I no longer have them. I also can't find any resources on how to get 1.26 wc3. Do you know how I could do this?</description>
		<content:encoded><![CDATA[<p>I&#039;m pretty sure I am using the reforged WE even though I haven&#039;t bought it. My WE says its version (1.32d).</p>
<p>I&#039;m also pretty sure that my other problem is using the reforged WE for the current patch. I haven&#039;t needed a previous WE for many years so I no longer have them. I also can&#039;t find any resources on how to get 1.26 wc3. Do you know how I could do this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2174</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 09 Apr 2020 19:38:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2174</guid>
		<description>I've been using the same version since ‎2006.

Next thing to look at is your editor. What are you using, preforged, reforged, JNGP,or  2.0? I use a mix of vanilla reforged editor, old 1.26 editor and JNGP 2.0

Happy to send you the map. It's only 4.9 MB, does not crash WinMPQ.</description>
		<content:encoded><![CDATA[<p>I&#039;ve been using the same version since ‎2006.</p>
<p>Next thing to look at is your editor. What are you using, preforged, reforged, JNGP,or  2.0? I use a mix of vanilla reforged editor, old 1.26 editor and JNGP 2.0</p>
<p>Happy to send you the map. It&#039;s only 4.9 MB, does not crash WinMPQ.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2173</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Thu, 09 Apr 2020 19:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2173</guid>
		<description>Thank you so much for your help so far. I'm sorry to keep pushing but I'm still having an issue. I managed to import the doodad file and no map no longer crashes at that point in loading. However, it flat out crashes (without error message) after loading custom object data.

I think what is ultimately stopping my progress is that fact that I cannot use the map file after I xdep it. Maybe my xdep version is incorrect or bugged. Is there a place where I can download xdep?

Also, if I can't figure it out I'm down to pay for the unprotected version if that's alright with you.

Thanks,

Sol</description>
		<content:encoded><![CDATA[<p>Thank you so much for your help so far. I&#039;m sorry to keep pushing but I&#039;m still having an issue. I managed to import the doodad file and no map no longer crashes at that point in loading. However, it flat out crashes (without error message) after loading custom object data.</p>
<p>I think what is ultimately stopping my progress is that fact that I cannot use the map file after I xdep it. Maybe my xdep version is incorrect or bugged. Is there a place where I can download xdep?</p>
<p>Also, if I can&#039;t figure it out I&#039;m down to pay for the unprotected version if that&#039;s alright with you.</p>
<p>Thanks,</p>
<p>Sol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2172</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 09 Apr 2020 16:34:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2172</guid>
		<description>No it means only xdep and the two manual fixes were necessary. No mpqrecover.
Well done, I use the same method for obtaining new war3map.* files. Take them from a blank or basic melee map :D
As for doodad data, it is in the war3map.doo file. Make sure it exists and has a good file size. 300kb, starts with W3do
W3do      c  Ytlc</description>
		<content:encoded><![CDATA[<p>No it means only xdep and the two manual fixes were necessary. No mpqrecover.<br />
Well done, I use the same method for obtaining new war3map.* files. Take them from a blank or basic melee map :D<br />
As for doodad data, it is in the war3map.doo file. Make sure it exists and has a good file size. 300kb, starts with W3do<br />
W3do      c  Ytlc</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2171</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Wed, 08 Apr 2020 19:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2171</guid>
		<description>I tried adding a w3r and wtg using winMPQ. I got the files from one of the base RTS maps that wc3 comes with (concealed hills I believe). I did it using the original version of the map and not the one I used xdep on because the one I used xdep on would crash winMPQ. When I try opening the map with the added files I get "doodad data missing or invalid" and then the map doesn't load</description>
		<content:encoded><![CDATA[<p>I tried adding a w3r and wtg using winMPQ. I got the files from one of the base RTS maps that wc3 comes with (concealed hills I believe). I did it using the original version of the map and not the one I used xdep on because the one I used xdep on would crash winMPQ. When I try opening the map with the added files I get &#034;doodad data missing or invalid&#034; and then the map doesn&#039;t load</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2170</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Wed, 08 Apr 2020 17:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2170</guid>
		<description>What? Does that mean my version of Xdep is messed up somehow? Where can I download a better version?</description>
		<content:encoded><![CDATA[<p>What? Does that mean my version of Xdep is messed up somehow? Where can I download a better version?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2169</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Wed, 08 Apr 2020 17:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2169</guid>
		<description>I was successful. Only xdep was needed. Manually fixed two basic protections (corrupt w3r and missing wtg)

https://imgur.com/a/NnJB4uI</description>
		<content:encoded><![CDATA[<p>I was successful. Only xdep was needed. Manually fixed two basic protections (corrupt w3r and missing wtg)</p>
<p><a href="https://imgur.com/a/NnJB4uI">https://imgur.com/a/NnJB4uI</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2168</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Wed, 08 Apr 2020 16:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2168</guid>
		<description>this is the map https://www.epicwar.com/maps/304046/

Please let me know if you are successful.

Thanks!</description>
		<content:encoded><![CDATA[<p>this is the map <a href="https://www.epicwar.com/maps/304046/">https://www.epicwar.com/maps/304046/</a></p>
<p>Please let me know if you are successful.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2167</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Wed, 08 Apr 2020 09:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2167</guid>
		<description>I'll gladly take a look at it for you. Will let you know how I did it.</description>
		<content:encoded><![CDATA[<p>I&#039;ll gladly take a look at it for you. Will let you know how I did it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Sol</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2166</link>
		<dc:creator>Sol</dc:creator>
		<pubDate>Wed, 08 Apr 2020 07:11:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2166</guid>
		<description>Hello,

I've been trying to deprotect a map but when I run it through mpqrecover (after using xdep) 0 files get listed. MPQmaster is also unable to open this map. Any ideas?</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I&#039;ve been trying to deprotect a map but when I run it through mpqrecover (after using xdep) 0 files get listed. MPQmaster is also unable to open this map. Any ideas?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Movie recommendations from 3ICE by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/movie-recommendations-from-3ice/#comment-2162</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 23 Mar 2020 13:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=498#comment-2162</guid>
		<description>10$ per map. More info is available at: http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2160</description>
		<content:encoded><![CDATA[<p>10$ per map. More info is available at: <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2160">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2160</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Movie recommendations from 3ICE by manswan</title>
		<link>http://www.3ice.hu/blog/movie-recommendations-from-3ice/#comment-2161</link>
		<dc:creator>manswan</dc:creator>
		<pubDate>Mon, 23 Mar 2020 09:41:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=498#comment-2161</guid>
		<description>Hello, I am sorry that I am leaving this comment where I shouldn't, but I can't find a way to send a private message to you. You said you deprotect maps for cash, what are your rates? :D</description>
		<content:encoded><![CDATA[<p>Hello, I am sorry that I am leaving this comment where I shouldn&#039;t, but I can&#039;t find a way to send a private message to you. You said you deprotect maps for cash, what are your rates? :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Steven Morgan</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2160</link>
		<dc:creator>Steven Morgan</dc:creator>
		<pubDate>Mon, 16 Mar 2020 21:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2160</guid>
		<description>Awesome! How much do you charge to deprotect? Also what is the process to getting a map to load into the editor? I am seeing maps with like 1.2BILLION regions that will take a few hours to load. Any ideas other than using a MPQ editor or similar?

&lt;div style="color:blue"&gt;Edited by 3ICE:
Price ultimately depends on the difficulty of breaking the protections. But I am usually happy to accept whatever amount you feel is fair, for my work. Basic rate is as low as 10$ per map, provided it’s an easy job.

If you have the means to pay more, do. But students shouldn’t donate 70$, for example.

The way I defeat the 1.262703942 billion regions exploit is explained in comment #2047: http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2047

An MPQ editor is necessary for this step.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Awesome! How much do you charge to deprotect? Also what is the process to getting a map to load into the editor? I am seeing maps with like 1.2BILLION regions that will take a few hours to load. Any ideas other than using a MPQ editor or similar?</p>
<div style="color:blue">Edited by 3ICE:<br />
Price ultimately depends on the difficulty of breaking the protections. But I am usually happy to accept whatever amount you feel is fair, for my work. Basic rate is as low as 10$ per map, provided it’s an easy job.</p>
<p>If you have the means to pay more, do. But students shouldn’t donate 70$, for example.</p>
<p>The way I defeat the 1.262703942 billion regions exploit is explained in comment #2047: <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2047">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2047</a></p>
<p>An MPQ editor is necessary for this step.</p></div>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2159</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 16 Mar 2020 21:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2159</guid>
		<description>Hi,


Yes I do. And also happy to help you and your friends with the map making project.


You chose an excellent time to contact me, just finished upgrading my forum to comply with my webhost requirements.


Sincerely,
Daniel "3ICE" Berezvai</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Yes I do. And also happy to help you and your friends with the map making project.</p>
<p>You chose an excellent time to contact me, just finished upgrading my forum to comply with my webhost requirements.</p>
<p>Sincerely,<br />
Daniel &#034;3ICE&#034; Berezvai</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Steven Morgan</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2158</link>
		<dc:creator>Steven Morgan</dc:creator>
		<pubDate>Mon, 16 Mar 2020 21:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2158</guid>
		<description>Hey 3ICE, been doing a bit of reading here on map construction and
deprotecting.

I’m starting the process of working on a td style map with a few friends in
hopes on creating an rpg style map in the future. I have been playing what
I find to be a fairly balanced map in terms of damage, and I would like to
see how the creator did the formulae for the calculations. As well there
are many boss mechanics that are truest unique (in my experience) to the
game that run smoothly.

I have very limited experience with JASS in any way shape or form, so
deprotecting this map would allow me to take a few shortcuts in that
learning process. We are also struggling with how to arrange our triggers
so the game becomes easier to edit.

Do you still deprotect maps for money?</description>
		<content:encoded><![CDATA[<p>Hey 3ICE, been doing a bit of reading here on map construction and<br />
deprotecting.</p>
<p>I’m starting the process of working on a td style map with a few friends in<br />
hopes on creating an rpg style map in the future. I have been playing what<br />
I find to be a fairly balanced map in terms of damage, and I would like to<br />
see how the creator did the formulae for the calculations. As well there<br />
are many boss mechanics that are truest unique (in my experience) to the<br />
game that run smoothly.</p>
<p>I have very limited experience with JASS in any way shape or form, so<br />
deprotecting this map would allow me to take a few shortcuts in that<br />
learning process. We are also struggling with how to arrange our triggers<br />
so the game becomes easier to edit.</p>
<p>Do you still deprotect maps for money?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to open the Warcraft 3 World Editor? by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/how-open-warcraft-world-editor/#comment-2157</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Mar 2020 13:59:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=247#comment-2157</guid>
		<description>UNFORTUNATELY THE ENTIRE INTERNET IS AN EXTREMELY TOXIC PLACE. EVEN JUST WHAT YOU DID; POINTING OUT THAT SOMEONE IS TOXIC... IS IN ITSELF A TOXIC ACTION.</description>
		<content:encoded><![CDATA[<p>UNFORTUNATELY THE ENTIRE INTERNET IS AN EXTREMELY TOXIC PLACE. EVEN JUST WHAT YOU DID; POINTING OUT THAT SOMEONE IS TOXIC&#8230; IS IN ITSELF A TOXIC ACTION.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to open the Warcraft 3 World Editor? by Lala</title>
		<link>http://www.3ice.hu/blog/how-open-warcraft-world-editor/#comment-2156</link>
		<dc:creator>Lala</dc:creator>
		<pubDate>Sat, 14 Mar 2020 13:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=247#comment-2156</guid>
		<description>You are horrible, why Warcraft III players are so toxic ?</description>
		<content:encoded><![CDATA[<p>You are horrible, why Warcraft III players are so toxic ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Movie recommendations from 3ICE by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/movie-recommendations-from-3ice/#comment-2155</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 13 Feb 2020 15:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=498#comment-2155</guid>
		<description>Just watched Mumford (1999)
10/10</description>
		<content:encoded><![CDATA[<p>Just watched Mumford (1999)<br />
10/10</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bookmarklet version of 3ICE&#039;s Youtube Link Optimizer / Cleaner / Shortener / Tracking Remover by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/bookmarklet-version-of-3ices-youtube-link-optimizer-cleaner-shortener-tracking-remover/#comment-2154</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 13 Feb 2020 12:28:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=487#comment-2154</guid>
		<description>Useful tidbit for forcing channel URLs to go to a user's list of videos (Instead of the stupid channel trailer):

var a=document.getElementsByTagName('a');
for(var i=0;i&#60;a.length;i++){
if(a[i].href.substr(0,32)=="https://www.youtube.com/channel/"){
a[i].href=a[i].href+"/videos";}}

Works in the youtube sidebar itself, on your subscriptions overview page, and even inside videos.</description>
		<content:encoded><![CDATA[<p>Useful tidbit for forcing channel URLs to go to a user&#039;s list of videos (Instead of the stupid channel trailer):</p>
<p>var a=document.getElementsByTagName(&#039;a');<br />
for(var i=0;i&lt;a.length;i++){<br />
if(a[i].href.substr(0,32)==&#034;https://www.youtube.com/channel/&#034;){<br />
a[i].href=a[i].href+&#034;/videos&#034;;}}</p>
<p>Works in the youtube sidebar itself, on your subscriptions overview page, and even inside videos.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bookmarklet version of 3ICE&#039;s Youtube Link Optimizer / Cleaner / Shortener / Tracking Remover by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/bookmarklet-version-of-3ices-youtube-link-optimizer-cleaner-shortener-tracking-remover/#comment-2153</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 13 Feb 2020 10:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=487#comment-2153</guid>
		<description>Userscript version:
http://download.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js

Source code (is above as well, but here's a nice pic of it):

http://img.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js.png

3ICE's Youtube Link Cleaner / Optimizer / Shortener / Tracking Remover
By 3ICE — Last update Jul 24, 2011 — Installed 17,767 times.
Reviews 7
Discussions 20
Fans 25
Script Summary: Removes the annoying tracking parameter called "feature" from links on YouTube. (&#38;feature=related and ~25 others) All your YouTube links will follow the same pattern. No unnecessary information in URLs.



Version: 3.333

[Remotely hosted version]
[Script homepage](http://3ice.hu/)

[Screenshot (real, big, awesome, source code, older version 3.3)]

Remove tracking parameter from YouTube.
Shorten YouTube URLs.
Clean YouTube URL.
Uniform YouTube links.
New in 3.333: Added (and subsequently fixed) support for the https protocol. Thanks to ranch2thedressing for reporting the issue and thanks to derula for spotting the mistake in my implementation. He rewrote my script (with my permission of course) to handle parameters better, you can find his version -here-.

New in 3.33: Link colors are forced to be blue by default, purple when visited.
This helps you skip (or just keep track of) videos you have already seen. And you will be able to tell when YouTube incorrectly marks random videos as "Watched".

Made by Daniel "[3ICE](http://3ice.hu/)" Berezvai. Thanks to Mewes Kochheim.

Google Chrome users can install the [Remotely hosted version] to fix the ugly name (86758.user.js).

Full list of removed items: aso, channel, chclk, dka, featured, feedlik, feedrec_grec_index, feedrec_grec_index_more, feedu, fvhl, fvhr, fvsr, fvwk, geo, grec_index, mh, mhum, more_related, popular, related, spotlight, sub, topvideos, watch_response, watch_response_rev, eurl

this script has 7 topics, 20 posts

Tags
annoyance annoying channel clean feature featured fix geo google grec_index link popular related remove shorten spotlight sub tracking url youtube

Other Scripts by Author:
3ICE's Google Chrome Options Left Side Menu Resizer
3ICE's Remove tracking from Google search results
3ICE's 100000th Script
3ICE's 99999th Script</description>
		<content:encoded><![CDATA[<p>Userscript version:<br />
<a href="http://download.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js">http://download.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js</a></p>
<p>Source code (is above as well, but here&#039;s a nice pic of it):</p>
<p><a href="http://img.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js.png">http://img.3ice.hu/3ICEsYoutubeLinkOptimizerCleanerShortenerTrackingRemover.user.js.png</a></p>
<p>3ICE&#039;s Youtube Link Cleaner / Optimizer / Shortener / Tracking Remover<br />
By 3ICE — Last update Jul 24, 2011 — Installed 17,767 times.<br />
Reviews 7<br />
Discussions 20<br />
Fans 25<br />
Script Summary: Removes the annoying tracking parameter called &#034;feature&#034; from links on YouTube. (&amp;feature=related and ~25 others) All your YouTube links will follow the same pattern. No unnecessary information in URLs.</p>
<p>Version: 3.333</p>
<p>[Remotely hosted version]<br />
[Script homepage](http://3ice.hu/)</p>
<p>[Screenshot (real, big, awesome, source code, older version 3.3)]</p>
<p>Remove tracking parameter from YouTube.<br />
Shorten YouTube URLs.<br />
Clean YouTube URL.<br />
Uniform YouTube links.<br />
New in 3.333: Added (and subsequently fixed) support for the https protocol. Thanks to ranch2thedressing for reporting the issue and thanks to derula for spotting the mistake in my implementation. He rewrote my script (with my permission of course) to handle parameters better, you can find his version -here-.</p>
<p>New in 3.33: Link colors are forced to be blue by default, purple when visited.<br />
This helps you skip (or just keep track of) videos you have already seen. And you will be able to tell when YouTube incorrectly marks random videos as &#034;Watched&#034;.</p>
<p>Made by Daniel &#034;[3ICE](http://3ice.hu/)&#034; Berezvai. Thanks to Mewes Kochheim.</p>
<p>Google Chrome users can install the [Remotely hosted version] to fix the ugly name (86758.user.js).</p>
<p>Full list of removed items: aso, channel, chclk, dka, featured, feedlik, feedrec_grec_index, feedrec_grec_index_more, feedu, fvhl, fvhr, fvsr, fvwk, geo, grec_index, mh, mhum, more_related, popular, related, spotlight, sub, topvideos, watch_response, watch_response_rev, eurl</p>
<p>this script has 7 topics, 20 posts</p>
<p>Tags<br />
annoyance annoying channel clean feature featured fix geo google grec_index link popular related remove shorten spotlight sub tracking url youtube</p>
<p>Other Scripts by Author:<br />
3ICE&#039;s Google Chrome Options Left Side Menu Resizer<br />
3ICE&#039;s Remove tracking from Google search results<br />
3ICE&#039;s 100000th Script<br />
3ICE&#039;s 99999th Script</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bookmarklet version of 3ICE&#039;s Youtube Link Optimizer / Cleaner / Shortener / Tracking Remover by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/bookmarklet-version-of-3ices-youtube-link-optimizer-cleaner-shortener-tracking-remover/#comment-2152</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 13 Feb 2020 10:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=487#comment-2152</guid>
		<description>Works best on:
https://www.youtube.com/feed/subscriptions?disable_polymer=true

(Can add &#38;disable_polymer=true to the end of other URLs as well, works everywhere.)

I sometimes need to load over a 1000 videos from my subscriptions, if I haven't been online for a while. The new UI, called polymer, lags like hell after 10 pages. Classic never lags. So I always manually set "disable polymer" to true.

I've gone over 3000 videos once, to test. (A whole months' worth of videos.) Not even a GB of RAM was eaten by Chrome and that massive tab stayed alive for weeks (until I had to reboot.)</description>
		<content:encoded><![CDATA[<p>Works best on:<br />
<a href="https://www.youtube.com/feed/subscriptions?disable_polymer=true">https://www.youtube.com/feed/subscriptions?disable_polymer=true</a></p>
<p>(Can add &amp;disable_polymer=true to the end of other URLs as well, works everywhere.)</p>
<p>I sometimes need to load over a 1000 videos from my subscriptions, if I haven&#039;t been online for a while. The new UI, called polymer, lags like hell after 10 pages. Classic never lags. So I always manually set &#034;disable polymer&#034; to true.</p>
<p>I&#039;ve gone over 3000 videos once, to test. (A whole months&#039; worth of videos.) Not even a GB of RAM was eaten by Chrome and that massive tab stayed alive for weeks (until I had to reboot.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introduction by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/intro/#comment-2151</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Tue, 11 Feb 2020 18:15:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=1#comment-2151</guid>
		<description>WC3 PTR is called:

LAX1BPTRB
(id: lax1bptrb)

And hosted games are renamed from a template like:
$game-id-12411$

Visible for a split second after refresh of games list.</description>
		<content:encoded><![CDATA[<p>WC3 PTR is called:</p>
<p>LAX1BPTRB<br />
(id: lax1bptrb)</p>
<p>And hosted games are renamed from a template like:<br />
$game-id-12411$</p>
<p>Visible for a split second after refresh of games list.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Guliver</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2150</link>
		<dc:creator>Guliver</dc:creator>
		<pubDate>Sat, 08 Feb 2020 20:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2150</guid>
		<description>Ok thanks a Lot. I reinstalled 1.20 and was able to open with WEU. Removed some triggers and was able to open it in the reforged editor not working totatlly but without crashing. Will try the other methods. Thanks!</description>
		<content:encoded><![CDATA[<p>Ok thanks a Lot. I reinstalled 1.20 and was able to open with WEU. Removed some triggers and was able to open it in the reforged editor not working totatlly but without crashing. Will try the other methods. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2149</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 08 Feb 2020 14:51:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2149</guid>
		<description>Hi,

Got any error messages / crash logs for me? How exactly does the editor crash? Any messages on screen / in reliability history / event log? Check Documents\Warcraft III\Logs\ and Program Files (x86)\Warcraft III\Crashes for recent files, also.

Are you sure you want to reforge your map? The new EULA we have to accept is oppressively bad; Blizzard will own your IP as soon as you touch bnet 2.0 with it. Your moral rights get signed over, even! Any map maker will become their slave, legally bound to comply with any request Blizz makes of them... I will NOT do their bidding.

But anyway, there's a few ways to fix this, I'll describe the easiest one and my favorite one.

Easiest: Open the map in WEU again, remove all WEU triggers from it and turn off the WEU trigger library. Save, close, exit.
Then open and re-save the map in 1.26, then in 1.31. Then it will finally work in reforged. (I have all these versions on my PC.)

A second, slightly harder solution is to mpq edit the weu stuff out. Advantage: Doesn't need three separate versions of wc3. Disadvantage: Difficult as hell, intimate programming, and hex editing knowledge is required. As well as familiarity with the map itself.

Also worth trying: A tool called JNGP 2.0 might be able to just open the map and ignore the errors instead of crashing outright.

--3ICE</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Got any error messages / crash logs for me? How exactly does the editor crash? Any messages on screen / in reliability history / event log? Check Documents\Warcraft III\Logs\ and Program Files (x86)\Warcraft III\Crashes for recent files, also.</p>
<p>Are you sure you want to reforge your map? The new EULA we have to accept is oppressively bad; Blizzard will own your IP as soon as you touch bnet 2.0 with it. Your moral rights get signed over, even! Any map maker will become their slave, legally bound to comply with any request Blizz makes of them&#8230; I will NOT do their bidding.</p>
<p>But anyway, there&#039;s a few ways to fix this, I&#039;ll describe the easiest one and my favorite one.</p>
<p>Easiest: Open the map in WEU again, remove all WEU triggers from it and turn off the WEU trigger library. Save, close, exit.<br />
Then open and re-save the map in 1.26, then in 1.31. Then it will finally work in reforged. (I have all these versions on my PC.)</p>
<p>A second, slightly harder solution is to mpq edit the weu stuff out. Advantage: Doesn&#039;t need three separate versions of wc3. Disadvantage: Difficult as hell, intimate programming, and hex editing knowledge is required. As well as familiarity with the map itself.</p>
<p>Also worth trying: A tool called JNGP 2.0 might be able to just open the map and ignore the errors instead of crashing outright.</p>
<p>&#8211;3ICE</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Guliver</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2148</link>
		<dc:creator>Guliver</dc:creator>
		<pubDate>Sat, 08 Feb 2020 05:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2148</guid>
		<description>Hey, dunno if you can help.. I cant open my own custom map anymore in reforged, It opens in game and crashes after a while.. cant open it on editor (crashes as well). Só i cant try to fix It. I never protected it in any way but I made it in WE unlimited at the time (and as I remember It only opened in the WEU). Any way to recover It? But i needed to open it with the triggers and stuff só i could try to fix it. Thx in advanced</description>
		<content:encoded><![CDATA[<p>Hey, dunno if you can help.. I cant open my own custom map anymore in reforged, It opens in game and crashes after a while.. cant open it on editor (crashes as well). Só i cant try to fix It. I never protected it in any way but I made it in WE unlimited at the time (and as I remember It only opened in the WEU). Any way to recover It? But i needed to open it with the triggers and stuff só i could try to fix it. Thx in advanced</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2147</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 26 Jan 2020 19:16:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2147</guid>
		<description>The two comments below it offer various solutions for fixing compress names functionality. Highlights:
- Install old warcraft to get back the needed MPQ file. (I use 1.26, works fine as long as my maps don't use new Reforged features)
- Create a custom mpq file with blizzard.j and common.j inside it, and give that to the optimizer in step 2.

Edit: The colors being messed up is a real problem. Here's why it happens: Vexorian optimizes long names like PLAYER_NEUTRAL_HOSTILE to short forms like Player(14). But now that the game moved from 12 to 24 player limit, neutral hostile is actually Player(25) or something. So the new whey-colored player (or is it navy) will own all creeps placed on the map after it gets protected. Whoopsie :)

Not an issue since you use a computer player to control zombies. If it does happen, then it can be fixed in two ways:
- Use Player(25) instead of Neutral Hostile in triggers. (The equivalent GUI function is called Convert Integer (26) to Player Number or something like that. IIRC indexing starts from 1 instead of 0 in GUI so use real player number +1 (or -1) when switching between GUI and JASS.)
- Tell the optimizer in Tweaks not to rename identifiers like PLAYER_NEUTRAL_HOSTILE and PLAYER_NEUTRAL_PASSIVE. That might solve it easily enough.

Edit 2: Found Player(12) used directly in the map, occurring two times:
&lt;blockquote&gt;&lt;pre&gt;if not IsUnitType(tf,UNIT_TYPE_MECHANICAL)then
set sk=ah('o00J',Player(12),GetUnitLoc(tf),0.00)
call UnitAddAbility(sk,'A0CY')
call IssueTargetOrder(sk,"sleep",tf)
endif&lt;/pre&gt;&lt;/blockquote&gt;
and
&lt;blockquote&gt;&lt;pre&gt;local unit lS=ah('o00J',Player(12),GetUnitLoc(bS),0.00)
...
call UnitAddAbility(lS,'AOw2')
call SetUnitAbilityLevel(lS,'AOw2',IMaxBJ(1,D+Sv))
call IssueImmediateOrder(lS,"stomp")&lt;/pre&gt;&lt;/blockquote&gt;

This will cause Player 13 (Maroon) to own whatever that o00J rawcode means. (DeathAndDecay / Caster or a Sentry Ward.) and earn lots of free kills / gold as a result.

Potential color-change: Gold mines will be owned by lightgreen or darkblue: Player 17 was passive computer, now it's a human player. Need to change this to Player(27) of tell the optimizer not to touch PLAYER_NEUTRAL_PASSIVE
&lt;blockquote&gt;&lt;pre&gt;function YD takes nothing returns nothing
local player p=Player(&lt;strong&gt;PLAYER_NEUTRAL_PASSIVE&lt;/strong&gt;) //3ICE: Player 17 of old
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'ngol',12288.0,12928.0,270.000)
call SetResourceAmount(u,1)
[...]
call SetResourceAmount(u,1)
endfunction&lt;/pre&gt;&lt;/blockquote&gt;
I noticed it has an attack, so... Same issue as above with free gold gain.
</description>
		<content:encoded><![CDATA[<p>The two comments below it offer various solutions for fixing compress names functionality. Highlights:<br />
- Install old warcraft to get back the needed MPQ file. (I use 1.26, works fine as long as my maps don&#039;t use new Reforged features)<br />
- Create a custom mpq file with blizzard.j and common.j inside it, and give that to the optimizer in step 2.</p>
<p>Edit: The colors being messed up is a real problem. Here&#039;s why it happens: Vexorian optimizes long names like PLAYER_NEUTRAL_HOSTILE to short forms like Player(14). But now that the game moved from 12 to 24 player limit, neutral hostile is actually Player(25) or something. So the new whey-colored player (or is it navy) will own all creeps placed on the map after it gets protected. Whoopsie :)</p>
<p>Not an issue since you use a computer player to control zombies. If it does happen, then it can be fixed in two ways:<br />
- Use Player(25) instead of Neutral Hostile in triggers. (The equivalent GUI function is called Convert Integer (26) to Player Number or something like that. IIRC indexing starts from 1 instead of 0 in GUI so use real player number +1 (or -1) when switching between GUI and JASS.)<br />
- Tell the optimizer in Tweaks not to rename identifiers like PLAYER_NEUTRAL_HOSTILE and PLAYER_NEUTRAL_PASSIVE. That might solve it easily enough.</p>
<p>Edit 2: Found Player(12) used directly in the map, occurring two times:</p>
<blockquote><pre>if not IsUnitType(tf,UNIT_TYPE_MECHANICAL)then
set sk=ah('o00J',Player(12),GetUnitLoc(tf),0.00)
call UnitAddAbility(sk,'A0CY')
call IssueTargetOrder(sk,"sleep",tf)
endif</pre>
</blockquote>
<p>and</p>
<blockquote><pre>local unit lS=ah('o00J',Player(12),GetUnitLoc(bS),0.00)
...
call UnitAddAbility(lS,'AOw2')
call SetUnitAbilityLevel(lS,'AOw2',IMaxBJ(1,D+Sv))
call IssueImmediateOrder(lS,"stomp")</pre>
</blockquote>
<p>This will cause Player 13 (Maroon) to own whatever that o00J rawcode means. (DeathAndDecay / Caster or a Sentry Ward.) and earn lots of free kills / gold as a result.</p>
<p>Potential color-change: Gold mines will be owned by lightgreen or darkblue: Player 17 was passive computer, now it&#039;s a human player. Need to change this to Player(27) of tell the optimizer not to touch PLAYER_NEUTRAL_PASSIVE</p>
<blockquote><pre>function YD takes nothing returns nothing
local player p=Player(<strong>PLAYER_NEUTRAL_PASSIVE</strong>) //3ICE: Player 17 of old
local unit u
local integer unitID
local trigger t
local real life
set u=CreateUnit(p,'ngol',12288.0,12928.0,270.000)
call SetResourceAmount(u,1)
[...]
call SetResourceAmount(u,1)
endfunction</pre>
</blockquote>
<p>I noticed it has an attack, so&#8230; Same issue as above with free gold gain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by teller55</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2146</link>
		<dc:creator>teller55</dc:creator>
		<pubDate>Sun, 26 Jan 2020 18:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2146</guid>
		<description>Hi 3ICE,

Yes, we have historically used Widgetizer first, and then Vex.

Do you know how to go about using Vex today? I saw the comment you link, but it says you can't use Compress Names, which defeats the purpose for me. I tried using W3x2Lni, which obfuscates the variable names and removes comments, but it doesn't obfuscate the function names. I opened an issue ticket with them on their GitHub, but even if they accept it, not sure how long it would take to implement. Was hoping to get a new version out in the next week or two. I guess at this point, if there isn't a good way for Widgetizer to work anymore, my goal would be to use W3x2Lni (because it sounds like it does some of the optimizing that Widgetizer used to do) and then Vex to clean up renaming functions that their tool isn't doing.

Someone else told me that you don't need an mpq anymore, just extract common.j and blizzard.j. That Vex has an option to load custom ones instead of an mpq. But it might mess up teams/colors or something unless you change some other advanced options. They didn't give me any extra detail than that though.

Thoughts?
Thanks!</description>
		<content:encoded><![CDATA[<p>Hi 3ICE,</p>
<p>Yes, we have historically used Widgetizer first, and then Vex.</p>
<p>Do you know how to go about using Vex today? I saw the comment you link, but it says you can&#039;t use Compress Names, which defeats the purpose for me. I tried using W3&#215;2Lni, which obfuscates the variable names and removes comments, but it doesn&#039;t obfuscate the function names. I opened an issue ticket with them on their GitHub, but even if they accept it, not sure how long it would take to implement. Was hoping to get a new version out in the next week or two. I guess at this point, if there isn&#039;t a good way for Widgetizer to work anymore, my goal would be to use W3&#215;2Lni (because it sounds like it does some of the optimizing that Widgetizer used to do) and then Vex to clean up renaming functions that their tool isn&#039;t doing.</p>
<p>Someone else told me that you don&#039;t need an mpq anymore, just extract common.j and blizzard.j. That Vex has an option to load custom ones instead of an mpq. But it might mess up teams/colors or something unless you change some other advanced options. They didn&#039;t give me any extra detail than that though.</p>
<p>Thoughts?<br />
Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Movie recommendations from 3ICE by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/movie-recommendations-from-3ice/#comment-2145</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 26 Jan 2020 17:00:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=498#comment-2145</guid>
		<description>Anime recommendations (not sorted in any order):
Iron Man 2010- 13eps
Guardians of the Galaxy 2015- 79eps
Æon Flux 1991-1995 16eps
Ajin 2016- 29eps
Star Wars: Clone Wars 2003-2005 25eps
Dexter: Early Cuts 2009-2012 24eps
KILL La KILL 2013-2014 25eps
Laid-Back Camp 2018- 19eps
Star Wars Rebels 2014-2018 76eps
Fairy Tail 2009- 339eps
Little Witch Academia 2017-2017 25eps
Star Wars: The Clone Wars 2008-2020 141eps
My Hero Academia 2016- 80eps
The Legend of Korra 2012-2014 52eps
Neon Genesis Evangelion 1995-1996 26eps
Hip Whip Girl: Keijo!!!!!! 2016-2016 12eps
One Punch Man 2015- 31eps
Avatar: The Last Airbender 2005-2008 66eps</description>
		<content:encoded><![CDATA[<p>Anime recommendations (not sorted in any order):<br />
Iron Man 2010- 13eps<br />
Guardians of the Galaxy 2015- 79eps<br />
Æon Flux 1991-1995 16eps<br />
Ajin 2016- 29eps<br />
Star Wars: Clone Wars 2003-2005 25eps<br />
Dexter: Early Cuts 2009-2012 24eps<br />
KILL La KILL 2013-2014 25eps<br />
Laid-Back Camp 2018- 19eps<br />
Star Wars Rebels 2014-2018 76eps<br />
Fairy Tail 2009- 339eps<br />
Little Witch Academia 2017-2017 25eps<br />
Star Wars: The Clone Wars 2008-2020 141eps<br />
My Hero Academia 2016- 80eps<br />
The Legend of Korra 2012-2014 52eps<br />
Neon Genesis Evangelion 1995-1996 26eps<br />
Hip Whip Girl: Keijo!!!!!! 2016-2016 12eps<br />
One Punch Man 2015- 31eps<br />
Avatar: The Last Airbender 2005-2008 66eps</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2143</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 25 Jan 2020 20:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2143</guid>
		<description>
Awesome, thanks!

But he may not appreciate the fact that I sell my services to break any map protection as well, on this very same page ;)  Well, who knows... He might even need my help to break back into his own map if he misplaced the original files.

Who is it by the way, teller55 or Nigma / Red?
I played that map in 2018* as a Maverick on Average Guy (hard) difficulty mode with one friend. (ShareEverythingWithTeam)  Love how most monsters could kill someone very quickly, if we had allowed them to approach us.
*But their version numbering system is weird so I only remember wc3 was at 1.29c at the time.

Anyway, I see they successfully used Vexorian's optimizer method in the past, from the map code (The &lt;code&gt;globals&lt;/code&gt; block carries his signature):
&lt;pre&gt;integer array &lt;strong&gt;V&lt;/strong&gt;
integer array &lt;strong&gt;E&lt;/strong&gt;
integer array &lt;strong&gt;X&lt;/strong&gt;
unit array &lt;strong&gt;O&lt;/strong&gt;
integer array &lt;strong&gt;R&lt;/strong&gt;
integer array &lt;strong&gt;I&lt;/strong&gt;
unit array &lt;strong&gt;A&lt;/strong&gt;
boolean array &lt;strong&gt;N&lt;/strong&gt;
quest array &lt;em&gt;B&lt;/em&gt;
integer array &lt;em&gt;C&lt;/em&gt;
integer &lt;em&gt;D&lt;/em&gt;=0&lt;/pre&gt;

I feature his utility first and foremost (well, second after my own manual method) and posted several comments over the years with fixes for Version 1.29/1.30 of Warcraft 3 that broke script optimization in Vexorian's Map Optimizer. (Because there is no more war3patch.mpq file.) Here, have a look: &lt;a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1950"&gt;3ice.hu/blog/protect-warcraft-maps/#comment-1950&lt;/a&gt;

Sincerely,
Daniel "3ICE" Berezvai

On Sat, Jan 25, 2020 at 8:42 PM Gingah wrote:
Hey,
Thanks for the quick reply, I'm just helping out the developer of the Swat Aftermath map, finding a way to update it and keep it protected. I'll direct him to the page.
Best, Gingah

On Sat, Jan 25, 2020 at 5:52 PM Daniel "3ICE" Berezvai wrote:
Hi,
(Cool, you have a custom email domain: gingahmail.com)
I replied to your comment at: &lt;a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2142"&gt;http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2142&lt;/a&gt;
I wrote:
Yes. And only minor differences are going to occur even with reforged release (new mpq folder structure, same file format) I'll update as I get access to new maps.
Thanks for the question! Let me know what you’re working on :) What works and what doesn’t. Etc.</description>
		<content:encoded><![CDATA[<p>Awesome, thanks!</p>
<p>But he may not appreciate the fact that I sell my services to break any map protection as well, on this very same page ;)  Well, who knows&#8230; He might even need my help to break back into his own map if he misplaced the original files.</p>
<p>Who is it by the way, teller55 or Nigma / Red?<br />
I played that map in 2018* as a Maverick on Average Guy (hard) difficulty mode with one friend. (ShareEverythingWithTeam)  Love how most monsters could kill someone very quickly, if we had allowed them to approach us.<br />
*But their version numbering system is weird so I only remember wc3 was at 1.29c at the time.</p>
<p>Anyway, I see they successfully used Vexorian&#039;s optimizer method in the past, from the map code (The <code>globals</code> block carries his signature):</p>
<pre>integer array <strong>V</strong>
integer array <strong>E</strong>
integer array <strong>X</strong>
unit array <strong>O</strong>
integer array <strong>R</strong>
integer array <strong>I</strong>
unit array <strong>A</strong>
boolean array <strong>N</strong>
quest array <em>B</em>
integer array <em>C</em>
integer <em>D</em>=0</pre>
<p>I feature his utility first and foremost (well, second after my own manual method) and posted several comments over the years with fixes for Version 1.29/1.30 of Warcraft 3 that broke script optimization in Vexorian&#039;s Map Optimizer. (Because there is no more war3patch.mpq file.) Here, have a look: <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1950">3ice.hu/blog/protect-warcraft-maps/#comment-1950</a></p>
<p>Sincerely,<br />
Daniel &#034;3ICE&#034; Berezvai</p>
<p>On Sat, Jan 25, 2020 at 8:42 PM Gingah wrote:<br />
Hey,<br />
Thanks for the quick reply, I&#039;m just helping out the developer of the Swat Aftermath map, finding a way to update it and keep it protected. I&#039;ll direct him to the page.<br />
Best, Gingah</p>
<p>On Sat, Jan 25, 2020 at 5:52 PM Daniel &#034;3ICE&#034; Berezvai wrote:<br />
Hi,<br />
(Cool, you have a custom email domain: gingahmail.com)<br />
I replied to your comment at: <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2142">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2142</a><br />
I wrote:<br />
Yes. And only minor differences are going to occur even with reforged release (new mpq folder structure, same file format) I&#039;ll update as I get access to new maps.<br />
Thanks for the question! Let me know what you’re working on :) What works and what doesn’t. Etc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Gingah</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2142</link>
		<dc:creator>Gingah</dc:creator>
		<pubDate>Sat, 25 Jan 2020 16:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2142</guid>
		<description>Hi,

Does the initial instructions still for version 1.31.1 of Warcraft III?

Best regards, Gingah

&lt;span style="color:blue"&gt;Edited by 3ICE: Yes. And only minor differences are going to occur even with reforged release (new mpq folder structure, same file format) I'll update as I get access to new maps.&lt;br/&gt;Thanks for the question! Let me know what you’re working on :) What works and what doesn’t. Etc.
(Cool, you have a custom email domain.)&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Does the initial instructions still for version 1.31.1 of Warcraft III?</p>
<p>Best regards, Gingah</p>
<p><span style="color:blue">Edited by 3ICE: Yes. And only minor differences are going to occur even with reforged release (new mpq folder structure, same file format) I&#039;ll update as I get access to new maps.<br />Thanks for the question! Let me know what you’re working on :) What works and what doesn’t. Etc.<br />
(Cool, you have a custom email domain.)</span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2141</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 19 Jan 2020 22:08:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2141</guid>
		<description>congratulations on figuring it out on your own 

rename to version 2.3kP instead :)</description>
		<content:encoded><![CDATA[<p>congratulations on figuring it out on your own </p>
<p>rename to version 2.3kP instead :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2140</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Sun, 19 Jan 2020 19:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2140</guid>
		<description>one more thing can you leave the name how it originally was, instead of 3ice, thanks!

nvm i changed it myself by renaming it haha.
only problem when i play this game is ppl will be like. WHY ARE THERE 2 OF THE SAME VERSIONS IN MY FOLDER??????? like they check it instantly or something lmao</description>
		<content:encoded><![CDATA[<p>one more thing can you leave the name how it originally was, instead of 3ice, thanks!</p>
<p>nvm i changed it myself by renaming it haha.<br />
only problem when i play this game is ppl will be like. WHY ARE THERE 2 OF THE SAME VERSIONS IN MY FOLDER??????? like they check it instantly or something lmao</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2138</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Fri, 17 Jan 2020 22:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2138</guid>
		<description>Yeah. I only did it for red aka Player(0) unfortunately.</description>
		<content:encoded><![CDATA[<p>Yeah. I only did it for red aka Player(0) unfortunately.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2137</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Fri, 17 Jan 2020 21:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2137</guid>
		<description>sweeet. tyty . do i have to be red for it to work</description>
		<content:encoded><![CDATA[<p>sweeet. tyty . do i have to be red for it to work</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2136</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Fri, 17 Jan 2020 19:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2136</guid>
		<description>Sure, I remember doing that for 1.53k, hopefully 2.3j won't be much different.

Done:
https://i.imgur.com/bSUJUgD.png

Download:
https://www.dropbox.com/s/749ckk92d1whpxe/Risk_Reforged_2.3jP_by_3ICE.w3x?dl=1

--

Quoting part of your email so it's available here:
need a map changed, thx for your help with custom hero survival. 
i dont know if u remember me but my name is skydawg.
i need you to add in the trigger when i type "legolas"  i recieve 2000 Gold
will tip Thanks</description>
		<content:encoded><![CDATA[<p>Sure, I remember doing that for 1.53k, hopefully 2.3j won&#039;t be much different.</p>
<p>Done:<br />
<a href="https://i.imgur.com/bSUJUgD.png">https://i.imgur.com/bSUJUgD.png</a></p>
<p>Download:<br />
<a href="https://www.dropbox.com/s/749ckk92d1whpxe/Risk_Reforged_2.3jP_by_3ICE.w3x?dl=1">https://www.dropbox.com/s/749ckk92d1whpxe/Risk_Reforged_2.3jP_by_3ICE.w3x?dl=1</a></p>
<p>&#8211;</p>
<p>Quoting part of your email so it&#039;s available here:<br />
need a map changed, thx for your help with custom hero survival.<br />
i dont know if u remember me but my name is skydawg.<br />
i need you to add in the trigger when i type &#034;legolas&#034;  i recieve 2000 Gold<br />
will tip Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2135</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Fri, 17 Jan 2020 18:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2135</guid>
		<description>Yooo can you also add in this code for the risk map i emailed you about. thanks!</description>
		<content:encoded><![CDATA[<p>Yooo can you also add in this code for the risk map i emailed you about. thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2134</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Wed, 15 Jan 2020 22:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2134</guid>
		<description>Good! In that case simply reimport war3map.j into the map once you're done editing it. Terrain, custom units, etc. are all freely editable. (Custom script code too!)

Any MPQ editor will work. To drop a few author names: Zezula, Ladik, and ShadowFlare are all great guys who make excellent MPQ editing software.

Why is this necessary? Because each time you save the map, its original 700kb war3map.j code gets erased (replaced with a tiny 1kb stub) as there are no actual triggers left in the map anymore (due to protection.)

I supplied the original 700kb map code as a separate file. This is what needs to be put back in the map each time it is saved, by hand.</description>
		<content:encoded><![CDATA[<p>Good! In that case simply reimport war3map.j into the map once you&#039;re done editing it. Terrain, custom units, etc. are all freely editable. (Custom script code too!)</p>
<p>Any MPQ editor will work. To drop a few author names: Zezula, Ladik, and ShadowFlare are all great guys who make excellent MPQ editing software.</p>
<p>Why is this necessary? Because each time you save the map, its original 700kb war3map.j code gets erased (replaced with a tiny 1kb stub) as there are no actual triggers left in the map anymore (due to protection.)</p>
<p>I supplied the original 700kb map code as a separate file. This is what needs to be put back in the map each time it is saved, by hand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2133</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Wed, 15 Jan 2020 19:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2133</guid>
		<description>I see. I don’t need to make any changes to the triggers , I just need them in the map so the map works haha. So you say all I have to do is open it up in notepad then import it to the import page in the world editor and everything should function normal?</description>
		<content:encoded><![CDATA[<p>I see. I don’t need to make any changes to the triggers , I just need them in the map so the map works haha. So you say all I have to do is open it up in notepad then import it to the import page in the world editor and everything should function normal?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2132</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Wed, 15 Jan 2020 01:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2132</guid>
		<description>Certainly. What do you need changed?

Though it's already imported for you. Just make sure you don't overwrite the map script by clicking test map in the editor. Test instead by hosting the map in warcraft 3 directly.

Any old MPQ editor should be able to make changes to the map without breaking it.

Also, to clarify; You only need to open war3map.j (the 700 kb sized text file) in notepad. Not the 4.5MB binary file. That *.w3x file is not easily editable with text editors.
The JASS code in the *.j file is human readable thankfully, it was not obfuscated.
Once you've made your changes, import war3map.j back into Custom Hero Reforged Z.0 deprotected by 3ICE.w3x</description>
		<content:encoded><![CDATA[<p>Certainly. What do you need changed?</p>
<p>Though it&#039;s already imported for you. Just make sure you don&#039;t overwrite the map script by clicking test map in the editor. Test instead by hosting the map in warcraft 3 directly.</p>
<p>Any old MPQ editor should be able to make changes to the map without breaking it.</p>
<p>Also, to clarify; You only need to open war3map.j (the 700 kb sized text file) in notepad. Not the 4.5MB binary file. That *.w3x file is not easily editable with text editors.<br />
The JASS code in the *.j file is human readable thankfully, it was not obfuscated.<br />
Once you&#039;ve made your changes, import war3map.j back into Custom Hero Reforged Z.0 deprotected by 3ICE.w3x</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2131</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Tue, 14 Jan 2020 22:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2131</guid>
		<description>kay. i see. Sadly i am not Technologically gifted, is there any way you could do it for me then send the map over, or show me how.    So i opened the map with notepad right, well whats the next step? what am i supposed to edit? And what do i do with the imported file? rather than explain that to me maybe it would be easier if you just imported the triggers and send me the result. sorry for any inconvienence lol.</description>
		<content:encoded><![CDATA[<p>kay. i see. Sadly i am not Technologically gifted, is there any way you could do it for me then send the map over, or show me how.    So i opened the map with notepad right, well whats the next step? what am i supposed to edit? And what do i do with the imported file? rather than explain that to me maybe it would be easier if you just imported the triggers and send me the result. sorry for any inconvienence lol.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2130</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Tue, 14 Jan 2020 08:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2130</guid>
		<description>Hi, No, you did nothing wrong. This is part of the protection. Triggers are in war3map.j attached  to my previous email. You can edit them in any text editor.
And then import them into the map:
&lt;img src="https://i.imgur.com/l4EFs1s.png"/&gt; https://i.imgur.com/l4EFs1s.png

Sincerely,
Daniel "3ICE" Berezvai

From: Blademaster 
Sent: 2020. jan 13., monday 23:37
To: 3ICE
Subject: Re: Deprotected Custom Hero Reforged Z.0

yoo thx for map. but where are triggers? did i do something wrong lol</description>
		<content:encoded><![CDATA[<p>Hi, No, you did nothing wrong. This is part of the protection. Triggers are in war3map.j attached  to my previous email. You can edit them in any text editor.<br />
And then import them into the map:<br />
<img src="https://i.imgur.com/l4EFs1s.png"/> <a href="https://i.imgur.com/l4EFs1s.png">https://i.imgur.com/l4EFs1s.png</a></p>
<p>Sincerely,<br />
Daniel &#034;3ICE&#034; Berezvai</p>
<p>From: Blademaster<br />
Sent: 2020. jan 13., monday 23:37<br />
To: 3ICE<br />
Subject: Re: Deprotected Custom Hero Reforged Z.0</p>
<p>yoo thx for map. but where are triggers? did i do something wrong lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2129</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Mon, 13 Jan 2020 22:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2129</guid>
		<description>Yo i might be  a noob but, i opened the map link and it has no triggers. and i cant play the game when i test map lol. can you help</description>
		<content:encoded><![CDATA[<p>Yo i might be  a noob but, i opened the map link and it has no triggers. and i cant play the game when i test map lol. can you help</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2128</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Mon, 13 Jan 2020 19:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2128</guid>
		<description>i see. Thanks!</description>
		<content:encoded><![CDATA[<p>i see. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2127</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 13 Jan 2020 19:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2127</guid>
		<description>Delivered.

Tyrant of Badab; unitID is N00Q, based on Npbm.

Only interesting occurrence of N00Q in the game script:
set udg_unit38=CreateUnit(p,'N00Q',514.2,257.2,270.000)

Similarly, unit38 is only used once:
call SetUnitPositionLoc(udg_unit38,OffsetLocation(GetUnitLoc(udg_unit34),0.00,0.00))

So the hero is placed in the map, right below this unit34.

Who is udg_unit34?
set udg_unit34=CreateUnit(p,'ncop',512.0,256.0,270.000)

What is ncop:
A Neutral Circle Of Power.

Same as any other hero it seems. Will try in-game now.

Gameplay test #1: I see and am able to click Tyrant in the top-right corner. But randomed Tauren. (Oops... Restart.)

Gameplay test #2: Seems to work fine: https://i.imgur.com/DLfgxYU.png</description>
		<content:encoded><![CDATA[<p>Delivered.</p>
<p>Tyrant of Badab; unitID is N00Q, based on Npbm.</p>
<p>Only interesting occurrence of N00Q in the game script:<br />
set udg_unit38=CreateUnit(p,&#039;N00Q&#039;,514.2,257.2,270.000)</p>
<p>Similarly, unit38 is only used once:<br />
call SetUnitPositionLoc(udg_unit38,OffsetLocation(GetUnitLoc(udg_unit34),0.00,0.00))</p>
<p>So the hero is placed in the map, right below this unit34.</p>
<p>Who is udg_unit34?<br />
set udg_unit34=CreateUnit(p,&#039;ncop&#039;,512.0,256.0,270.000)</p>
<p>What is ncop:<br />
A Neutral Circle Of Power.</p>
<p>Same as any other hero it seems. Will try in-game now.</p>
<p>Gameplay test #1: I see and am able to click Tyrant in the top-right corner. But randomed Tauren. (Oops&#8230; Restart.)</p>
<p>Gameplay test #2: Seems to work fine: <a href="https://i.imgur.com/DLfgxYU.png">https://i.imgur.com/DLfgxYU.png</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2126</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Mon, 13 Jan 2020 18:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2126</guid>
		<description>Looks good.
--
thanks! i donated. ready for map.
--
One more thing, the Tyrant of badab hero, is not playable. Can you see anything as to how i can make him a playable selectable hero. maybe the author made him a secret hero and gave him a secret code. Not sure.

&lt;span style="color:blue"&gt;Edited by 3ICE: Merged triplepost.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Looks good.<br />
&#8211;<br />
thanks! i donated. ready for map.<br />
&#8211;<br />
One more thing, the Tyrant of badab hero, is not playable. Can you see anything as to how i can make him a playable selectable hero. maybe the author made him a secret hero and gave him a secret code. Not sure.</p>
<p><span style="color:blue">Edited by 3ICE: Merged triplepost.</span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2123</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 13 Jan 2020 13:38:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2123</guid>
		<description>Work completed. Delivery by email (from 3ice.hu to ung.edu) upon completion of payment.

Usual caveats apply, especially to the map script. It is a mess. 13000 lines of non-obfuscated code. (That's good, better than usual. Functions and variables all kept their original names. Hooray!)

Bonus disclaimer: I had to delete all 9 GUI regions (As per protection method described in &lt;a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2047"&gt;comment #2047&lt;/a&gt; above.) They continue to exist but only in code:

&lt;pre&gt;function CreateRegions takes nothing returns nothing
set udg_rect01=Rect(-4384,2400,-2784,4000)
set udg_rect02=Rect(-800,2400,800,4000)
set udg_rect03=Rect(2784,2400,4384,4000)
set udg_rect04=Rect(2784,-1056,4384,544)
set udg_rect05=Rect(2784,-4512,4384,-2912)
set udg_rect06=Rect(-800,-4512,800,-2912)
set udg_rect07=Rect(-4384,-4512,-2784,-2912)
set udg_rect08=Rect(-4384,-1056,-2784,544)
set udg_rect09=Rect(-1696,-1952,1696,1440)
endfunction &lt;/pre&gt;

Proof of map open in my editor:
&lt;img src="https://i.imgur.com/zDzHSOE.png" style="width:100%" /&gt;https://i.imgur.com/zDzHSOE.png


&lt;img src="https://i.imgur.com/y8Ruq6B.png" style="width:100%" /&gt;https://i.imgur.com/y8Ruq6B.png


&lt;img src="https://i.imgur.com/UjTfhwJ.png" style="width:100%" /&gt;https://i.imgur.com/UjTfhwJ.png</description>
		<content:encoded><![CDATA[<p>Work completed. Delivery by email (from 3ice.hu to ung.edu) upon completion of payment.</p>
<p>Usual caveats apply, especially to the map script. It is a mess. 13000 lines of non-obfuscated code. (That&#039;s good, better than usual. Functions and variables all kept their original names. Hooray!)</p>
<p>Bonus disclaimer: I had to delete all 9 GUI regions (As per protection method described in <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2047">comment #2047</a> above.) They continue to exist but only in code:</p>
<pre>function CreateRegions takes nothing returns nothing
set udg_rect01=Rect(-4384,2400,-2784,4000)
set udg_rect02=Rect(-800,2400,800,4000)
set udg_rect03=Rect(2784,2400,4384,4000)
set udg_rect04=Rect(2784,-1056,4384,544)
set udg_rect05=Rect(2784,-4512,4384,-2912)
set udg_rect06=Rect(-800,-4512,800,-2912)
set udg_rect07=Rect(-4384,-4512,-2784,-2912)
set udg_rect08=Rect(-4384,-1056,-2784,544)
set udg_rect09=Rect(-1696,-1952,1696,1440)
endfunction </pre>
<p>Proof of map open in my editor:<br />
<img src="https://i.imgur.com/zDzHSOE.png" style="width:100%" /><a href="https://i.imgur.com/zDzHSOE.png">https://i.imgur.com/zDzHSOE.png</a></p>
<p><img src="https://i.imgur.com/y8Ruq6B.png" style="width:100%" /><a href="https://i.imgur.com/y8Ruq6B.png">https://i.imgur.com/y8Ruq6B.png</a></p>
<p><img src="https://i.imgur.com/UjTfhwJ.png" style="width:100%" /><a href="https://i.imgur.com/UjTfhwJ.png">https://i.imgur.com/UjTfhwJ.png</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2122</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 13 Jan 2020 13:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2122</guid>
		<description>Hi, Certainly.
Deprotecting 10 players version of Custom Hero Reforged Z.0

--3ICE</description>
		<content:encoded><![CDATA[<p>Hi, Certainly.<br />
Deprotecting 10 players version of Custom Hero Reforged Z.0</p>
<p>&#8211;3ICE</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Blademaster</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2118</link>
		<dc:creator>Blademaster</dc:creator>
		<pubDate>Sun, 12 Jan 2020 22:45:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2118</guid>
		<description>Yo dude u still around? need u to deprotect a map for me if you dont mind. here is the link.  https://www.epicwar.com/maps/300670/       Trying to edit it in the world editor

--

i can tip

--

Yo I need a map deprotected and sent to me please I can tip, here is the link!


--

Yooo

&lt;span style="color:blue"&gt;Edited by 3ICE: Merged quadruple post.&lt;/span&gt;</description>
		<content:encoded><![CDATA[<p>Yo dude u still around? need u to deprotect a map for me if you dont mind. here is the link.  <a href="https://www.epicwar.com/maps/300670/">https://www.epicwar.com/maps/300670/</a>       Trying to edit it in the world editor</p>
<p>&#8211;</p>
<p>i can tip</p>
<p>&#8211;</p>
<p>Yo I need a map deprotected and sent to me please I can tip, here is the link!</p>
<p>&#8211;</p>
<p>Yooo</p>
<p><span style="color:blue">Edited by 3ICE: Merged quadruple post.</span></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bookmarklet version of 3ICE&#039;s Youtube Link Optimizer / Cleaner / Shortener / Tracking Remover by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/bookmarklet-version-of-3ices-youtube-link-optimizer-cleaner-shortener-tracking-remover/#comment-2117</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 12 Jan 2020 18:26:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=487#comment-2117</guid>
		<description>Test links from the userscript version (https://userscripts-mirror.org/scripts/show/86758).

	Ugly URL examples:
https://www.youtube.com/watch?v=1rnfE4eo1bY&#38;feature=related
https://www.youtube.com/watch?v=1rnfE4eo1bY&#38;playnext=1&#38;videos=1rnfE4eo1bY&#38;feature=mfu_in_order

	Clean URL example:
https://www.youtube.com/watch?v=1rnfE4eo1bY</description>
		<content:encoded><![CDATA[<p>Test links from the userscript version (https://userscripts-mirror.org/scripts/show/86758).</p>
<p>	Ugly URL examples:<br />
<a href="https://www.youtube.com/watch?v=1rnfE4eo1bY&amp;feature=related">https://www.youtube.com/watch?v=1rnfE4eo1bY&amp;feature=related</a><br />
<a href="https://www.youtube.com/watch?v=1rnfE4eo1bY&amp;playnext=1&amp;videos=1rnfE4eo1bY&amp;feature=mfu_in_order">https://www.youtube.com/watch?v=1rnfE4eo1bY&amp;playnext=1&amp;videos=1rnfE4eo1bY&amp;feature=mfu_in_order</a></p>
<p>	Clean URL example:<br />
<a href="https://www.youtube.com/watch?v=1rnfE4eo1bY">https://www.youtube.com/watch?v=1rnfE4eo1bY</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3ICE&#039;s MoveWindow OffScreen (AutoHotkey script) by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/3ices-movewindow-offscreen-autohotkey-script/#comment-2116</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Fri, 08 Nov 2019 04:57:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=456#comment-2116</guid>
		<description>Here is a quickly hacked together autohotkey script:
do(){
global
WinActive("EVE Online")
WinGetPos x,y
WinMove,,,x,y-40
}

Bind it to a hotkey like this: #W::do()
 and then just press it once.
This program lets you move EVE Online up by 40 pixels for ultimate precision window positioning. Works even when it's stretched across two screens! The hotkey is WIN+W.</description>
		<content:encoded><![CDATA[<p>Here is a quickly hacked together autohotkey script:<br />
do(){<br />
global<br />
WinActive(&#034;EVE Online&#034;)<br />
WinGetPos x,y<br />
WinMove,,,x,y-40<br />
}</p>
<p>Bind it to a hotkey like this: #W::do()<br />
 and then just press it once.<br />
This program lets you move EVE Online up by 40 pixels for ultimate precision window positioning. Works even when it&#039;s stretched across two screens! The hotkey is WIN+W.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3ICE&#039;s MoveWindow OffScreen (AutoHotkey script) by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/3ices-movewindow-offscreen-autohotkey-script/#comment-2115</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 21 Oct 2019 22:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=456#comment-2115</guid>
		<description>Just made this modification.

My original script only did up, written in 2011.
ahk version="1.0.48.03"

C:\P\Ahk\MoveWindowUp\MoveWindowUp.exe</description>
		<content:encoded><![CDATA[<p>Just made this modification.</p>
<p>My original script only did up, written in 2011.<br />
ahk version=&#034;1.0.48.03&#034;</p>
<p>C:\P\Ahk\MoveWindowUp\MoveWindowUp.exe</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 3ICE&#039;s Sliding System for RoC v3.w3m by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/3ice-sliding-system-for-roc-v3/#comment-2114</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Fri, 18 Oct 2019 10:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=253#comment-2114</guid>
		<description>Useful link for valid values you can change TerrainKill's Nsnw to. It has all other tile possibilities: https://github.com/wurstscript/WurstStdlib2/blob/master/wurst/_wurst/assets/Tiles.wurst</description>
		<content:encoded><![CDATA[<p>Useful link for valid values you can change TerrainKill&#039;s Nsnw to. It has all other tile possibilities: <a href="https://github.com/wurstscript/WurstStdlib2/blob/master/wurst/_wurst/assets/Tiles.wurst">https://github.com/wurstscript/WurstStdlib2/blob/master/wurst/_wurst/assets/Tiles.wurst</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to enable hosting (What to do when other people can&#039;t join your games) by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/war3host/#comment-2113</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Thu, 17 Oct 2019 19:02:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=36#comment-2113</guid>
		<description>Welcome to 2019! Now that Warcraft 3 integrated server-side hosting, portforwarding is finally a thing of the past.

Everyone can create lobbies now. Blizzard will host the map for you, handling map downloads, etc. And they act as the server too, essentially a light version of ghost++ hostbot is running on bnet servers, with much reduced feature set and limited commands (!openall !closeall and !swap via chat, kick and ban via GUI.)

Local hosting is relegated to LAN-only. This tutorial is still useful if playing on PvPGN (private servers), also.</description>
		<content:encoded><![CDATA[<p>Welcome to 2019! Now that Warcraft 3 integrated server-side hosting, portforwarding is finally a thing of the past.</p>
<p>Everyone can create lobbies now. Blizzard will host the map for you, handling map downloads, etc. And they act as the server too, essentially a light version of ghost++ hostbot is running on bnet servers, with much reduced feature set and limited commands (!openall !closeall and !swap via chat, kick and ban via GUI.)</p>
<p>Local hosting is relegated to LAN-only. This tutorial is still useful if playing on PvPGN (private servers), also.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Creating a Difficulty Settings Dialog for your map by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/diffdiag/#comment-2112</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 12 Oct 2019 11:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=76#comment-2112</guid>
		<description>In warcraft 3:
Player - Set Player 1 (Red) handicap to 75.00%

(You search for handicap)

WC3 JASS (fastest):
call SetPlayerHandicap(Player(0), 0.75)
//Or BJ version:
call SetPlayerHandicapBJ( Player(0), 75 )

In starcraft 2 it's harder to find, but possible:
Player - Modify player 1 Handicap: Set To 75

(You have to search for "property", click `Modify Player Property (Integer)` and then change the property keyword from "minerals" to "handicap".)

SC2 Galaxy code:
PlayerModifyPropertyInt(1,c_playerPropHandicap,c_playerPropOperSetTo,75)

--3ICE</description>
		<content:encoded><![CDATA[<p>In warcraft 3:<br />
Player - Set Player 1 (Red) handicap to 75.00%</p>
<p>(You search for handicap)</p>
<p>WC3 JASS (fastest):<br />
call SetPlayerHandicap(Player(0), 0.75)<br />
//Or BJ version:<br />
call SetPlayerHandicapBJ( Player(0), 75 )</p>
<p>In starcraft 2 it&#039;s harder to find, but possible:<br />
Player - Modify player 1 Handicap: Set To 75</p>
<p>(You have to search for &#034;property&#034;, click `Modify Player Property (Integer)` and then change the property keyword from &#034;minerals&#034; to &#034;handicap&#034;.)</p>
<p>SC2 Galaxy code:<br />
PlayerModifyPropertyInt(1,c_playerPropHandicap,c_playerPropOperSetTo,75)</p>
<p>&#8211;3ICE</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Creating a Difficulty Settings Dialog for your map by Alexandre Lohez</title>
		<link>http://www.3ice.hu/blog/diffdiag/#comment-2111</link>
		<dc:creator>Alexandre Lohez</dc:creator>
		<pubDate>Sat, 12 Oct 2019 10:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=76#comment-2111</guid>
		<description>Hello really good help but how to modify handicap im really bad for this can anyone help me :(</description>
		<content:encoded><![CDATA[<p>Hello really good help but how to modify handicap im really bad for this can anyone help me :(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on How to spot hacked maps by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/how-to-spot-hacked-maps/#comment-2110</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 15 Sep 2019 13:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=438#comment-2110</guid>
		<description>Hi Alex_mmm0334,

I can: 
1) Win your contest idea for game about dialog box with hotkey controls. (Want a full game as well, or just how to do it?) 
2) Make your dialog boxes transparent for you. 
3) Suggest a JASS programmer in search of a project (myself). 
4) Polish up your (h347-p4(k. — H4(k1ng is not encouraged on HIVE so that's all I will say here, about this 4th subject. 
Are you still active? — Your threads from 2 years ago are all locked now.

You offered 50$ prize money, which is more than generous. I'll take it!

p.s.: http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2108 One more thing to look for (in case they hide the activator string):
  &lt;code&gt;  gamecache CACHE=InitGameCache("KeyBindings.w3v") //Has a cheatpack&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Hi Alex_mmm0334,</p>
<p>I can:<br />
1) Win your contest idea for game about dialog box with hotkey controls. (Want a full game as well, or just how to do it?)<br />
2) Make your dialog boxes transparent for you.<br />
3) Suggest a JASS programmer in search of a project (myself).<br />
4) Polish up your (h347-p4(k. — H4(k1ng is not encouraged on HIVE so that&#039;s all I will say here, about this 4th subject.<br />
Are you still active? — Your threads from 2 years ago are all locked now.</p>
<p>You offered 50$ prize money, which is more than generous. I&#039;ll take it!</p>
<p>p.s.: <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2108">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2108</a> One more thing to look for (in case they hide the activator string):<br />
  <code>  gamecache CACHE=InitGameCache("KeyBindings.w3v") //Has a cheatpack</code></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2108</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 15 Sep 2019 12:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2108</guid>
		<description>p.s.: Just realized I have already done a DBZ project before. It's just not published here yet.
Let me fix that quickly! See new (but using an old timestamp) comments:
From http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1090
To http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1114

End result was DBZTributeUltraV5.0betaRoC:
"This protected map was edited by 3ICE (http://3ice.hu/) for 20$.
Paid for and requested by Inyush34 / GoTRUNKS[x]."

Coded as seen here:
http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102

&lt;pre&gt;globals
//[...]
  force          V=null //Protected by Vexorian's Map Optimizer
  timer          E=null
  timerdialog    X=null
  integer        O=0
  leaderboard    R=null
  force          I=null
  integer        A=0
  integer        N=0

  gamecache CACHE=InitGameCache("KeyBindings.w3v") //Has a cheatpack
  string Activator="-http://3ice.hu/" //I, 3ICE, stole it.
//[...]
endglobals&lt;/pre&gt;

( • More on cheatpacks: http://www.3ice.hu/blog/how-to-spot-hacked-maps/#comment-2110 • )

&lt;code&gt;call DisplayTimedTextToPlayer(p2p,0,0,10,"&#124;cffff6666This map contains a cheatpack. Originally installed by the \"Brazil RPG Room\".\nInstead of removing it, I, &#124;cffffcc003ICE&#124;cffff6666, claimed it as mine.\n\nhttp://3ice.hu/\n" )&lt;/code&gt;

Goku default ss4 transformation main thread (most of the code is at http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102):

&lt;pre&gt;function T2E_ss4_action_NY takes nothing returns nothing //Edited by 3ICE.
  call Debug3ICE("Goku default ss4 transformation main thread begin.")
//[...]
  call Debug3ICE("Goku default ss4 transformation main thread end. Modelswapping...")
  //Added by 3ICE
  call UnitAddAbility(X3V_Goku3ICE, '3ICE')
  call UnitMakeAbilityPermanent(X3V_Goku3ICE, true, '3ICE')
  call IssueImmediateOrder( X3V_Goku3ICE, "metamorphosis" )
endfunction&lt;/pre&gt;

Goku default ss4 transformation alt thread:

&lt;pre&gt;function NBX_ss4_action_W3 takes nothing returns nothing //Edited by 3ICE.
  call Debug3ICE("Goku default ss4 transformation alt thread begin.")
  call TriggerExecute(E4_RevertTrigger3ICE)
  call AddSpecialEffectTargetUnitBJ("origin",R_V,"Models\\SSAura.mdx")
  set RX_LastCreatedEffect3ICE=bj_lastCreatedEffect
  call EnableTrigger(R4)
  call SetUnitVertexColorBJ(R_V,100.,65.,.0,0)
  set AE[1]=4.5
  set BE[1]=4.5
  set AE[2]=4.5
  set BE[2]=4.5
  call TriggerExecute(Y3)
  set VE_TempUnit3ICE=R_V
  call ConditionalTriggerExecute(MW_SpecialEffectsForSs4Transformation3ICE)
  call Debug3ICE("Goku default ss4 transformation alt thread end.")
endfunction&lt;/pre&gt;</description>
		<content:encoded><![CDATA[<p>p.s.: Just realized I have already done a DBZ project before. It&#039;s just not published here yet.<br />
Let me fix that quickly! See new (but using an old timestamp) comments:<br />
From <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1090">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1090</a><br />
To <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1114">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1114</a></p>
<p>End result was DBZTributeUltraV5.0betaRoC:<br />
&#034;This protected map was edited by 3ICE (http://3ice.hu/) for 20$.<br />
Paid for and requested by Inyush34 / GoTRUNKS[x].&#034;</p>
<p>Coded as seen here:<br />
<a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102</a></p>
<pre>globals
//[...]
  force          V=null //Protected by Vexorian's Map Optimizer
  timer          E=null
  timerdialog    X=null
  integer        O=0
  leaderboard    R=null
  force          I=null
  integer        A=0
  integer        N=0

  gamecache CACHE=InitGameCache("KeyBindings.w3v") //Has a cheatpack
  string Activator="-http://3ice.hu/" //I, 3ICE, stole it.
//[...]
endglobals</pre>
<p>( • More on cheatpacks: <a href="http://www.3ice.hu/blog/how-to-spot-hacked-maps/#comment-2110">http://www.3ice.hu/blog/how-to-spot-hacked-maps/#comment-2110</a> • )</p>
<p><code>call DisplayTimedTextToPlayer(p2p,0,0,10,"|cffff6666This map contains a cheatpack. Originally installed by the \"Brazil RPG Room\".\nInstead of removing it, I, |cffffcc003ICE|cffff6666, claimed it as mine.\n\nhttp://3ice.hu/\n" )</code></p>
<p>Goku default ss4 transformation main thread (most of the code is at <a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1102</a>):</p>
<pre>function T2E_ss4_action_NY takes nothing returns nothing //Edited by 3ICE.
  call Debug3ICE("Goku default ss4 transformation main thread begin.")
//[...]
  call Debug3ICE("Goku default ss4 transformation main thread end. Modelswapping...")
  //Added by 3ICE
  call UnitAddAbility(X3V_Goku3ICE, '3ICE')
  call UnitMakeAbilityPermanent(X3V_Goku3ICE, true, '3ICE')
  call IssueImmediateOrder( X3V_Goku3ICE, "metamorphosis" )
endfunction</pre>
<p>Goku default ss4 transformation alt thread:</p>
<pre>function NBX_ss4_action_W3 takes nothing returns nothing //Edited by 3ICE.
  call Debug3ICE("Goku default ss4 transformation alt thread begin.")
  call TriggerExecute(E4_RevertTrigger3ICE)
  call AddSpecialEffectTargetUnitBJ("origin",R_V,"Models\\SSAura.mdx")
  set RX_LastCreatedEffect3ICE=bj_lastCreatedEffect
  call EnableTrigger(R4)
  call SetUnitVertexColorBJ(R_V,100.,65.,.0,0)
  set AE[1]=4.5
  set BE[1]=4.5
  set AE[2]=4.5
  set BE[2]=4.5
  call TriggerExecute(Y3)
  set VE_TempUnit3ICE=R_V
  call ConditionalTriggerExecute(MW_SpecialEffectsForSs4Transformation3ICE)
  call Debug3ICE("Goku default ss4 transformation alt thread end.")
endfunction</pre>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2107</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 15 Sep 2019 12:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2107</guid>
		<description>I am glad. If you need help implementing any code changes, I can continue to be of assistance. Hope to hear from you again. Keep us updated on your map making projects. Here or at my forum: http://forum.3ice.hu/viewforum.php?f=7 (map vault / ongoing projects section)

SLK editing tutorial is in comment #1092 (a very long reply, scroll down a bit to find the pictures):
http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1092</description>
		<content:encoded><![CDATA[<p>I am glad. If you need help implementing any code changes, I can continue to be of assistance. Hope to hear from you again. Keep us updated on your map making projects. Here or at my forum: <a href="http://forum.3ice.hu/viewforum.php?f=7">http://forum.3ice.hu/viewforum.php?f=7</a> (map vault / ongoing projects section)</p>
<p>SLK editing tutorial is in comment #1092 (a very long reply, scroll down a bit to find the pictures):<br />
<a href="http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1092">http://www.3ice.hu/blog/protect-warcraft-maps/#comment-1092</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Kyle</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2106</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Sun, 15 Sep 2019 00:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2106</guid>
		<description>It works now, Thank you for all of your work :)</description>
		<content:encoded><![CDATA[<p>It works now, Thank you for all of your work :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2105</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Sep 2019 22:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2105</guid>
		<description>I see the problem. You are using the latest editor, but this map was made in version 1.26 - Blizzard claims the maps and editors are compatible backwards and forward, no matter the version, and they do a good job of upholding this promise most of the time (Except for the removal of the return bug, the whole gamecache←→hashtable fiasco, and all new features obviously.) But with normal maps this isn't a problem.
Now, of course protection throws a couple deadly wrenches (and sometimes the entire toolbox) into the works, which breaks this big, happy, compatible, version-independent family and we need to doo some extra steps. Like using the same editor version (and mapmaking tools) as the original map, and reimport some files like war3map.j every time we modify them.

Units fixed. New download link:
https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1
(Old one will be deleted or made private since it was not perfect.)

As a bonus - I made it so you can use your normal World Editor too! Any version. (But JNGP is still strongly recommended.)

It will freeze, as loading 13850 units takes a long time. Give it a few minutes though, and it'll come back.</description>
		<content:encoded><![CDATA[<p>I see the problem. You are using the latest editor, but this map was made in version 1.26 - Blizzard claims the maps and editors are compatible backwards and forward, no matter the version, and they do a good job of upholding this promise most of the time (Except for the removal of the return bug, the whole gamecache←→hashtable fiasco, and all new features obviously.) But with normal maps this isn&#039;t a problem.<br />
Now, of course protection throws a couple deadly wrenches (and sometimes the entire toolbox) into the works, which breaks this big, happy, compatible, version-independent family and we need to doo some extra steps. Like using the same editor version (and mapmaking tools) as the original map, and reimport some files like war3map.j every time we modify them.</p>
<p>Units fixed. New download link:<br />
<a href="https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1">https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1</a><br />
(Old one will be deleted or made private since it was not perfect.)</p>
<p>As a bonus - I made it so you can use your normal World Editor too! Any version. (But JNGP is still strongly recommended.)</p>
<p>It will freeze, as loading 13850 units takes a long time. Give it a few minutes though, and it&#039;ll come back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2104</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Sep 2019 22:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2104</guid>
		<description>Yes the file is correct. I downloaded to test. Size is right as well, 10 MB compressed, 18 MB uncompressed.
Just like with a zip file, the contents inside are bigger than the size of the archive. Shows the compression algorithm is working well. If you extract all imported files from the map you will see 18MB.

Are you using JNGP 1 or 2? It works on my end. The regular world editor is not enough, naturally. Use JNGP2 instead. Link above.</description>
		<content:encoded><![CDATA[<p>Yes the file is correct. I downloaded to test. Size is right as well, 10 MB compressed, 18 MB uncompressed.<br />
Just like with a zip file, the contents inside are bigger than the size of the archive. Shows the compression algorithm is working well. If you extract all imported files from the map you will see 18MB.</p>
<p>Are you using JNGP 1 or 2? It works on my end. The regular world editor is not enough, naturally. Use JNGP2 instead. Link above.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Kyle</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2103</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Sat, 14 Sep 2019 21:56:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2103</guid>
		<description>Are you sure you send me the right file?
since its only 10mb and not 18 (even with the zip file its more like 11mb)
Also the map cant be opened in world editor cuz "Unit files missing or wrong"

Did I do something wrong?</description>
		<content:encoded><![CDATA[<p>Are you sure you send me the right file?<br />
since its only 10mb and not 18 (even with the zip file its more like 11mb)<br />
Also the map cant be opened in world editor cuz &#034;Unit files missing or wrong&#034;</p>
<p>Did I do something wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2102</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Sep 2019 21:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2102</guid>
		<description>Done. 18.1 MB worth of files were recovered successfully. The original map was 18.3 MB uncompressed. This means we lost a little bit of data; around 0.2 MB. Hopefully nothing important. Just duplicate textures and unused model files. I attach them separately anyway, just in case you find a broken texture or missing model (you will have the solution already on hand):
original files not included in deprotected DBZ-Legend Of The Saiyans.zip
https://www.dropbox.com/s/crfk4lktn689zcm/original%20files%20not%20included%20in%20deprotected%20DBZ-Legend%20Of%20The%20Saiyans.zip?dl=1

And here is the main download you can edit:
&lt;del datetime="2019-09-14T22:40:27+00:00"&gt;https://www.dropbox.com/s/jgcx9zyvw4tksd0/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=0&lt;/del&gt;
&lt;ins datetime="2019-09-14T22:40:27+00:00"&gt;https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1
&lt;/ins&gt;
Should you run into any problems with map making, I can provide tech support here. I give two pieces of advice right away:
1) Get JNGP from wc3c: http://www.wc3c.net/showthread.php?t=90999
Tutorial (is necessary): https://www.hiveworkshop.com/threads/how-to-download-install-configure-jngp.160547/
Or better yet; try JNGP2 by moyack: https://wc3modding.info/4263/the-jass-newgen-pack-jngp-2-0/

2) Yes, the map script is all in one big file, (no GUI triggers, only code.)
Programming language: JASS (custom script), Recommended editor: JassCraft
(Or Notepad++ with custom syntax highlighting definitions.)</description>
		<content:encoded><![CDATA[<p>Done. 18.1 MB worth of files were recovered successfully. The original map was 18.3 MB uncompressed. This means we lost a little bit of data; around 0.2 MB. Hopefully nothing important. Just duplicate textures and unused model files. I attach them separately anyway, just in case you find a broken texture or missing model (you will have the solution already on hand):<br />
original files not included in deprotected DBZ-Legend Of The Saiyans.zip<br />
<a href="https://www.dropbox.com/s/crfk4lktn689zcm/original%20files%20not%20included%20in%20deprotected%20DBZ-Legend%20Of%20The%20Saiyans.zip?dl=1">https://www.dropbox.com/s/crfk4lktn689zcm/original%20files%20not%20included%20in%20deprotected%20DBZ-Legend%20Of%20The%20Saiyans.zip?dl=1</a></p>
<p>And here is the main download you can edit:<br />
<del datetime="2019-09-14T22:40:27+00:00"><a href="https://www.dropbox.com/s/jgcx9zyvw4tksd0/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=0">https://www.dropbox.com/s/jgcx9zyvw4tksd0/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=0</a></del><br />
<ins datetime="2019-09-14T22:40:27+00:00"><a href="https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1">https://www.dropbox.com/s/vohv1xgwu8qxd93/DBZ-Legend%20Of%20The%20Saiyans%20V59.2%20-%20Deprotected%20by%203ICE.w3x?dl=1</a><br />
</ins><br />
Should you run into any problems with map making, I can provide tech support here. I give two pieces of advice right away:<br />
1) Get JNGP from wc3c: <a href="http://www.wc3c.net/showthread.php?t=90999">http://www.wc3c.net/showthread.php?t=90999</a><br />
Tutorial (is necessary): <a href="https://www.hiveworkshop.com/threads/how-to-download-install-configure-jngp.160547/">https://www.hiveworkshop.com/threads/how-to-download-install-configure-jngp.160547/</a><br />
Or better yet; try JNGP2 by moyack: <a href="https://wc3modding.info/4263/the-jass-newgen-pack-jngp-2-0/">https://wc3modding.info/4263/the-jass-newgen-pack-jngp-2-0/</a></p>
<p>2) Yes, the map script is all in one big file, (no GUI triggers, only code.)<br />
Programming language: JASS (custom script), Recommended editor: JassCraft<br />
(Or Notepad++ with custom syntax highlighting definitions.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2101</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Sep 2019 20:44:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2101</guid>
		<description>Thank you for the 5.32 USD, I got it.
Deprotecting...</description>
		<content:encoded><![CDATA[<p>Thank you for the 5.32 USD, I got it.<br />
Deprotecting&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Kyle</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2100</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Sat, 14 Sep 2019 20:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2100</guid>
		<description>I just did.</description>
		<content:encoded><![CDATA[<p>I just did.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2099</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 14 Sep 2019 02:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2099</guid>
		<description>Yes, it is.

The map script is readable:
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,"Credits","- Created by LSSJ-Broly -\n\nSpecial thanks to: Territo for rampage in the first place\n\nGoldenWolf \nDarkangel_9\nLast but not least all the other testers:\nNekoAngelJin\nbardock98\nhidan-demon-","ReplaceableTextures\\CommandButtons\\BTNControlMagic.blp") 

Variable names are not obfuscated:
timerdialog udg_Dabura=null
timer udg_Meditation=null
force udg_zwarriors=null
group udg_Babidi=null
sound udg_LightningBolt=null
sound udg_Levelup=null
timer udg_Mystic=null 
...
trigger gg_trg_Revive_18=null
trigger gg_trg_Revive_Buu=null
trigger gg_trg_Dragon_appears=null
trigger gg_trg_Balls=null
trigger gg_trg_Dballs_Return=null
trigger gg_trg_Dballs_Return_Copy=null
trigger gg_trg_Dende_Dies_Copy=null
trigger gg_trg_Vegeta_uses_Dragon_Radar_Copy=null 

Good chance of full recovery. Please donate:
https://www.paypal.com/cgi-bin/webscr?cmd=_donations&#38;business=B2MNHZYJBASHN
And I'll email you the deprotected map.</description>
		<content:encoded><![CDATA[<p>Yes, it is.</p>
<p>The map script is readable:<br />
call CreateQuestBJ(bj_QUESTTYPE_OPT_DISCOVERED,&#034;Credits&#034;,&#034;- Created by LSSJ-Broly -\n\nSpecial thanks to: Territo for rampage in the first place\n\nGoldenWolf \nDarkangel_9\nLast but not least all the other testers:\nNekoAngelJin\nbardock98\nhidan-demon-&#034;,&#034;ReplaceableTextures\\CommandButtons\\BTNControlMagic.blp&#034;) </p>
<p>Variable names are not obfuscated:<br />
timerdialog udg_Dabura=null<br />
timer udg_Meditation=null<br />
force udg_zwarriors=null<br />
group udg_Babidi=null<br />
sound udg_LightningBolt=null<br />
sound udg_Levelup=null<br />
timer udg_Mystic=null<br />
&#8230;<br />
trigger gg_trg_Revive_18=null<br />
trigger gg_trg_Revive_Buu=null<br />
trigger gg_trg_Dragon_appears=null<br />
trigger gg_trg_Balls=null<br />
trigger gg_trg_Dballs_Return=null<br />
trigger gg_trg_Dballs_Return_Copy=null<br />
trigger gg_trg_Dende_Dies_Copy=null<br />
trigger gg_trg_Vegeta_uses_Dragon_Radar_Copy=null </p>
<p>Good chance of full recovery. Please donate:<br />
<a href="https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=B2MNHZYJBASHN">https://www.paypal.com/cgi-bin/webscr?cmd=_donations&amp;business=B2MNHZYJBASHN</a><br />
And I&#039;ll email you the deprotected map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Kyle</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2098</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Sat, 14 Sep 2019 00:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2098</guid>
		<description>Hey, is it possible for you to unprotect this map the way that I can edit it entirely?
http://wc3maps.com/map/1215/DBZ_-_Legend_of_the_Saiyans_V59</description>
		<content:encoded><![CDATA[<p>Hey, is it possible for you to unprotect this map the way that I can edit it entirely?<br />
<a href="http://wc3maps.com/map/1215/DBZ_-_Legend_of_the_Saiyans_V59">http://wc3maps.com/map/1215/DBZ_-_Legend_of_the_Saiyans_V59</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Running Warcraft III in windowed mode by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/warcraft3windowed/#comment-2097</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Mon, 09 Sep 2019 11:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=28#comment-2097</guid>
		<description>Changed, not removed. As the new `-windowmode windowed` still works and does the same thing.</description>
		<content:encoded><![CDATA[<p>Changed, not removed. As the new `-windowmode windowed` still works and does the same thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Running Warcraft III in windowed mode by Jeff</title>
		<link>http://www.3ice.hu/blog/warcraft3windowed/#comment-2096</link>
		<dc:creator>Jeff</dc:creator>
		<pubDate>Mon, 09 Sep 2019 08:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=28#comment-2096</guid>
		<description>Well, that just sucks that they removed the window mode commandline argument.</description>
		<content:encoded><![CDATA[<p>Well, that just sucks that they removed the window mode commandline argument.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Introduction by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/intro/#comment-2095</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sat, 07 Sep 2019 19:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=1#comment-2095</guid>
		<description>Recruit: hey &#124; 3ICE: heya &#124; Recruit: how r u &#124; 3ICE: good good
Recruit: still makin maps for wc3?
3ICE: oh yes. Just finishing up my first Reforged map!
Recruit: what one?
3ICE: 3ICE 's Spell Defense
Recruit: well i wanted to rest a bit from wc3 - i didn't play for like 1 year
3ICE: Oh wow that's a very long time! Speaking of resting... My website is still down — forum.3ice.hu
Recruit: why is it?
3ICE: eh, the PHP version is too high + I use old software + lots of deprecated code and dependencies contain already removed stuff
3ICE: My webhost (rightfully so) updated PHP for all clients to a more secure version. but sadly it's up to us now to patch the code changes
Recruit: oh k
3ICE: Destiny 2 is moving from Bnet to Steam -.-
Recruit: ye i heard that
3ICE: we have until the end of the month
3ICE: I'm already set up for the account transfer. It's a free game so might as well grab it for later
Recruit: btw i had gotten my one for free too, what will happen with it?
3ICE: make sure you play it a bit and then connect ubisoft+steam+bnet accounts so you'll get it for free on steam (hopefully!)
Recruit: oh well i dont rly play that type of games, so i am too lazy to do all that
3ICE: I don't know for sure though as mine says 0 silver will be moved and yeah it's like a 90GB download just to check it
Recruit: wow thats a lot
3ICE: I'm still in the middle of freeing up space. Already deleted SC2 that helps a lot now just going through my torrented movies, and 90GB will be free!
Recruit: btw did u buy wc reforged?
3ICE: nah I'm not getting it PC can't run it anyway
Recruit: same i dont rly wanna pay just for those new graphics
3ICE: thankfully it's compatible → I'll make reforged maps using old wc3 :D
Recruit: basically they should somehow reduce price for ppl who alrdy got classic one in my opinion
3ICE: already switching to LUA from JASS — no more memory leaks woohoo
Recruit: nice 
3ICE: yeah apparently LUA can garbage collect. With JASS we had to do it by hand, LUA does it for us. Plus it's a great way to protect maps, since not many JASS-people can code in LUA</description>
		<content:encoded><![CDATA[<p>Recruit: hey | 3ICE: heya | Recruit: how r u | 3ICE: good good<br />
Recruit: still makin maps for wc3?<br />
3ICE: oh yes. Just finishing up my first Reforged map!<br />
Recruit: what one?<br />
3ICE: 3ICE &#039;s Spell Defense<br />
Recruit: well i wanted to rest a bit from wc3 - i didn&#039;t play for like 1 year<br />
3ICE: Oh wow that&#039;s a very long time! Speaking of resting&#8230; My website is still down — forum.3ice.hu<br />
Recruit: why is it?<br />
3ICE: eh, the PHP version is too high + I use old software + lots of deprecated code and dependencies contain already removed stuff<br />
3ICE: My webhost (rightfully so) updated PHP for all clients to a more secure version. but sadly it&#039;s up to us now to patch the code changes<br />
Recruit: oh k<br />
3ICE: Destiny 2 is moving from Bnet to Steam -.-<br />
Recruit: ye i heard that<br />
3ICE: we have until the end of the month<br />
3ICE: I&#039;m already set up for the account transfer. It&#039;s a free game so might as well grab it for later<br />
Recruit: btw i had gotten my one for free too, what will happen with it?<br />
3ICE: make sure you play it a bit and then connect ubisoft+steam+bnet accounts so you&#039;ll get it for free on steam (hopefully!)<br />
Recruit: oh well i dont rly play that type of games, so i am too lazy to do all that<br />
3ICE: I don&#039;t know for sure though as mine says 0 silver will be moved and yeah it&#039;s like a 90GB download just to check it<br />
Recruit: wow thats a lot<br />
3ICE: I&#039;m still in the middle of freeing up space. Already deleted SC2 that helps a lot now just going through my torrented movies, and 90GB will be free!<br />
Recruit: btw did u buy wc reforged?<br />
3ICE: nah I&#039;m not getting it PC can&#039;t run it anyway<br />
Recruit: same i dont rly wanna pay just for those new graphics<br />
3ICE: thankfully it&#039;s compatible → I&#039;ll make reforged maps using old wc3 :D<br />
Recruit: basically they should somehow reduce price for ppl who alrdy got classic one in my opinion<br />
3ICE: already switching to LUA from JASS — no more memory leaks woohoo<br />
Recruit: nice<br />
3ICE: yeah apparently LUA can garbage collect. With JASS we had to do it by hand, LUA does it for us. Plus it&#039;s a great way to protect maps, since not many JASS-people can code in LUA</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by Daniel "3ICE" Berezvai</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2094</link>
		<dc:creator>Daniel "3ICE" Berezvai</dc:creator>
		<pubDate>Sun, 25 Aug 2019 15:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2094</guid>
		<description>On 1 week holiday (again...) Terribly sorry. I wasn't supposed to be going on another so soon but a spot opened up last minute due to illness and I am the one to fill it. It's an Erasmus+ thing. Excited!</description>
		<content:encoded><![CDATA[<p>On 1 week holiday (again&#8230;) Terribly sorry. I wasn&#039;t supposed to be going on another so soon but a spot opened up last minute due to illness and I am the one to fill it. It&#039;s an Erasmus+ thing. Excited!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by skydawg</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2093</link>
		<dc:creator>skydawg</dc:creator>
		<pubDate>Fri, 23 Aug 2019 21:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2093</guid>
		<description>heloooooo</description>
		<content:encoded><![CDATA[<p>heloooooo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by skydawg</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2092</link>
		<dc:creator>skydawg</dc:creator>
		<pubDate>Thu, 22 Aug 2019 22:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2092</guid>
		<description>Version 8.0</description>
		<content:encoded><![CDATA[<p>Version 8.0</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Protecting Warcraft 3 maps - Vexorian&#039;s Map Optimizer and other methods by skydawg</title>
		<link>http://www.3ice.hu/blog/protect-warcraft-maps/#comment-2091</link>
		<dc:creator>skydawg</dc:creator>
		<pubDate>Thu, 22 Aug 2019 22:21:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.3ice.hu/blog/?p=174#comment-2091</guid>
		<description>Can you add the legolas cheat to hero line wars? and make it
Add 9999999 Gold 9999999 wood
thanks!</description>
		<content:encoded><![CDATA[<p>Can you add the legolas cheat to hero line wars? and make it<br />
Add 9999999 Gold 9999999 wood<br />
thanks!</p>
]]></content:encoded>
	</item>
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